2XKO 's Early Access officially launched on PC on October 7, and before the servers opened, Riot Games released the first update - 1.0.1, which includes a new content roadmap and balance adjustments for the entire Season 0 champion lineup. Here are all the details on the buffs and nerfs for each champion in this update.
Champion Balance – Version 1.0.1 (Season 0 Update)
Update 1.0.1 marks 2XKO's first balance adjustment, focusing on combo stability, fairness, and improving the combat experience for each champion.
General
Strengths (Buffs / Enhancements)
Weakness (Nerf)
Ahri
Stable combo in air and ground.
Spirit Rush moves smoother.
Hyper Spirit Rush damage slightly reduced (−9).
Reduced neutral combo ability.
Spirit Rush cannot be followed up if the first hit misses.
Light attacks start 1 frame slower.
Spirit Rush Assist's hitbox is larger.
Stun duration when blocking is reduced by 1 frame.
Blitzcrank
Fixed Fury Dash bug.
Steam effects do not disappear during 'screen freeze'.
Fixed scoring error when counterhit.
Normalized mid-air throw damage (210).
Rocket Grab is easier to combo.
Air Command Grab can no longer be used too close to the ground.
Removes block combo that connects directly to Air Command Grab.
Braum
Bug fixes and stability improvements.
Main shield and support shield are wider.
Charge and basic attack damage increased.
–
Darius
Increase backdash speed.
Bleed damage from basic attacks increased.
Many technical errors are fixed.
–
Ekko
Increased Assist hitbox.
Reduced knockback when using Chronostrike mid-air for more consistent combos.
Timewinder is made 'riskier' to use.
Illaoi
Increased tentacle attack hitbox width.
Charge causes wall collision effect.
Training mode has added tentacle option.
–
Jinx
Added ability to cancel Pow Pow to Fishbones.
Adjust Fishbones' inertia mid-air to open up new combos.
Fixed Zap!'s hitbox.
Super move 'P'Choo Bang Pew Pew Boom Boom' reduces damage by ~20%.
Fixed some minor combo loops.
Vi
Fixed character locking error when changing pairs (Tag).
Improved collision and frame errors.
–
Yasuo
Adjusted hurtbox and combo to avoid low profile.
Optimized Turbulent Wind's uptime when juggling.
Wind Wall cooldown is 4 frames longer.
Some combos are shortened or no longer guaranteed.
Champion Balance – Version 1.0.1.1 (Season 0 Next Update)
Patch 1.0.1.1 continues to refine balance, focusing on combo stability and nerfing champions that were too strong after patch 1.0.1.
General
Strengths (Buffs / Enhancements)
Weakness (Nerf)
Ahri
Improved combo stability in the air and on the ground.