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Click: How to Model Bullets in 3ds Max

Learn the key facts about Click: How to Model Bullets in 3ds Max, with clear context, practical guidance, and useful takeaways.

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This updated guide examines Click: How to Model Bullets in 3ds Max and organizes the essential facts, background, and practical takeaways in clear American English.

Part 1of 4:

Set up your Work

  1. Use a reference image. This is required for modelling. Go to the internet and download an image showing the schematic of a bullet with its case.
  2. Click: How to Model Bullets in 3ds Max — contextual image 1 Check the dimensions of your reference image. Right click on the reference image. Then, click properties and go to the details tab.
  3. Click: How to Model Bullets in 3ds Max — contextual image 2 Start 3DS Max.
  4. Click: How to Model Bullets in 3ds Max — contextual image 3 Change your view to Perspective for easy editing. Click on the bottom right window, then pressAlt+Won keyboard to maximize your perspective view..
  5. Click: How to Model Bullets in 3ds Max — contextual image 4 Change the unit setup in 3DS Max.
    • Go to Customize > Units Setup.Click: How to Model Bullets in 3ds Max — contextual image 5
    • Change the Display Unit Scale to Metric and choose "millimeters" from drop down.Click: How to Model Bullets in 3ds Max — contextual image 6
  6. Create a plane. Go to the "Create" tab, then click on "plane" in standard primitives.Click: How to Model Bullets in 3ds Max — contextual image 7
    • Click and drag in the viewport, then center it in x, y & z axis.Click: How to Model Bullets in 3ds Max — contextual image 8
    • Right click on the up-down arrows in the x, y & z field to position the plane at zero.
  7. Click: How to Model Bullets in 3ds Max — contextual image 9 Modify the length and width of your plane from the modify panel.
    • Divide your reference image length and width pixel count by 10 (eg: 506 pixels will be 50.6mm) and change the length and width parameters of plane in mm. This will allow you to use the image without altering the aspect ratio of the picture.
  8. Click: How to Model Bullets in 3ds Max — contextual image 10 Open the compact material panel.
    • Click rendering in toolbar.
    • Click material editor and choose Compact material editor.Click: How to Model Bullets in 3ds Max — contextual image 11
  9. Click: How to Model Bullets in 3ds Max — contextual image 12 Add your reference image to the plane.
    • Click on the empty field near diffuse color.Click: How to Model Bullets in 3ds Max — contextual image 13
    • Click the "+" on General to open options in the Material/Map Browser.Click: How to Model Bullets in 3ds Max — contextual image 14
    • Double click on bitmap.
    • Wait for material browser to open.
    • Navigate to the folder and double click your reference image.Click: How to Model Bullets in 3ds Max — contextual image 15
  10. Click: How to Model Bullets in 3ds Max — contextual image 16 Apply the image to your plane.
    • Click on Assign material to selection.Click: How to Model Bullets in 3ds Max — contextual image 17
    • Click on Show shaded material in viewport.Click: How to Model Bullets in 3ds Max — contextual image 18
    • Interchange length and width of the plane, if the image gets stretched as shown above.
  11. Align the plane to start modeling.
    • Select rotate tool (keyboard shortcutR).
    • Select angle snap to rotate in 5 degree increments for ease (keyboard shortcutA).
    • Rotate 90 degrees on the z-axis.Click: How to Model Bullets in 3ds Max — contextual image 19
    • Rotate 90 degrees on y-axis.Click: How to Model Bullets in 3ds Max — contextual image 20
    • Select move tool (keyboard shortcutW), then move the plane back on its x-axis.Click: How to Model Bullets in 3ds Max — contextual image 21

Part 2of 4:

Start modelling the Bullet Case

  1. Click: How to Model Bullets in 3ds Max — contextual image 22 Add a new cylinder for bullet casing.
    • Go to the "Create" tab.
    • Click on cylinder in standard primitives.Click: How to Model Bullets in 3ds Max — contextual image 23
    • Click and drag in the viewport.
    • Center it on the x, y & z axis. Do not worry about its dimensions.
  2. Click: How to Model Bullets in 3ds Max — contextual image 24 Change view to aid your modeling.
    • Click on the "Perspective" tab at top left of viewport.Click: How to Model Bullets in 3ds Max — contextual image 25
    • Select Left view in the drop down menu.
  3. Click: How to Model Bullets in 3ds Max — contextual image 26 Turn the cylinder transparent to allow us to see our image.
    • Click on Edit in the toolbar.
    • Click Object Properties and wait for window to open.Click: How to Model Bullets in 3ds Max — contextual image 27
    • Select the "See through" option in display properties and then click OK.Click: How to Model Bullets in 3ds Max — contextual image 28
  4. Click: How to Model Bullets in 3ds Max — contextual image 29 Position your cylinder.
    • Select "Move tool" from toolbar (keyboard shortcutW).Click: How to Model Bullets in 3ds Max — contextual image 30
    • Align the bottom of cylinder with the bottom of bullet in reference image.
    • Align the cylinder center axis with the center axis of bullet in reference image.
  5. Click: How to Model Bullets in 3ds Max — contextual image 31 Change dimensions of cylinder roughly to size of bullet casing.
    • Go to Modify panel.Click: How to Model Bullets in 3ds Max — contextual image 32
    • Match height and radius of the cylinder to the bullet casing of reference image.Click: How to Model Bullets in 3ds Max — contextual image 33
  6. Click: How to Model Bullets in 3ds Max — contextual image 34 Add Edit poly modifier.
    • Click modifier list from the modifier panel.
    • Select "Edit poly" from the drop down menu.Click: How to Model Bullets in 3ds Max — contextual image 35
  7. Click: How to Model Bullets in 3ds Max — contextual image 36 Extrude the vertices to add more height.
    • Click on vertex button from edit poly modifier.Click: How to Model Bullets in 3ds Max — contextual image 37
    • Click and drag to select all the top vertices of the cylinder.Click: How to Model Bullets in 3ds Max — contextual image 38
    • Click on the small button next to extrude.Click: How to Model Bullets in 3ds Max — contextual image 39
    • Extrude the vertices using setting box opened. Do twice since the bullet casing has two bends at the top.Click: How to Model Bullets in 3ds Max — contextual image 40
  8. Create bullet case bottom notch.
    • Select all the bottom vertices.
    • Align the selected vertices to top part of the notch, on the z axis, as shown below with the reference image.Click: How to Model Bullets in 3ds Max — contextual image 41
    • Extrude again. Do it twice exactly to match the edges for the notch.Click: How to Model Bullets in 3ds Max — contextual image 42
    • Click on faces button in modifier panel.Click: How to Model Bullets in 3ds Max — contextual image 43
    • Then select the ring of faces (one up from bottom) as shown in the picture.
    • Extrude the faces negatively. In this image below a value of -5mm is used.Click: How to Model Bullets in 3ds Max — contextual image 44
    • Select bottom most ring of faces.
    • Scale them on xy axis by clicking on the select & uniform scale in toolbar (keyboard shortcutR).
    • Hover mouse on xy plane of the pivot as shown in the figure. Then click and drag to scale.Click: How to Model Bullets in 3ds Max — contextual image 45
  9. Extrude Top border to create thickness.
    • Click the face select tool.
    • Select, then delete the top face of cylinder.Click: How to Model Bullets in 3ds Max — contextual image 46
    • Click the border select tool.
    • Select the topmost border.
    • Extrude the border about -5mm.Click: How to Model Bullets in 3ds Max — contextual image 47

Part 3of 4:

Model the Bullet

  1. Click: How to Model Bullets in 3ds Max — contextual image 48 Add a new cylinder for the bullet. This cylinder will be the actual bullet.
    • Go to "Create" tab.
    • Click on cylinder in standard primitives, then click and drag in the viewport.
  2. Adjust the dimensions of the second cylinder. Position it to the bullet in the reference image.
  3. Adjust the radius to be smaller than the first cylinder. Don't let it be too small to leave a visible gap in between the two cylinders.
  4. Add Edit Poly modifier to the cylinder.
    • Go to Modify panel, then click on the modifier list.Click: How to Model Bullets in 3ds Max — contextual image 49
    • Select "Edit poly" from the drop down menu.Click: How to Model Bullets in 3ds Max — contextual image 50
    • Then repeat step 3 in Part 2 for see through.
  5. Model the shape of bullet. Add more loops at the top of the cylinder.
    • Click on Modeling panel in toolbar.
    • Click Edit>Swiftloop.Click: How to Model Bullets in 3ds Max — contextual image 51
    • Add as many as 4 cuts at the top half of the cylinder.Click: How to Model Bullets in 3ds Max — contextual image 52
  6. Create a round dome shape.
    • Click on vertices select tool.
    • Select all the newly created vertices along with the top vertices.Click: How to Model Bullets in 3ds Max — contextual image 53
    • Scale the ring of vertices to smaller size on the xy axis.
    • De-select the bottom most ring.
    • Scale it down again on the xy axis.
    • Repeat scaling two more times and de-select one ring of vertices from bottom every time you scale down to give it a crude, dome like shape.Click: How to Model Bullets in 3ds Max — contextual image 54
  7. Model the bullet point.
    • Click on face select tool.
    • Select the top face of bullet.Click: How to Model Bullets in 3ds Max — contextual image 55
    • Delete the top face.
    • Select all the top vertices.
    • Do a negative extrude as much as possible with a very small gap.Click: How to Model Bullets in 3ds Max — contextual image 56
    • Click on the Weld tool in modifiers panel.
    • Weld all these extruded top vertices.Click: How to Model Bullets in 3ds Max — contextual image 57
    • Select and pull the new welded vertice to the top using the move tool.Click: How to Model Bullets in 3ds Max — contextual image 58
    • Click modifier list from the modifier panel.
    • Select and add "Turbosmooth" from the drop down menu. This will give the bullet a smooth look.Click: How to Model Bullets in 3ds Max — contextual image 59

Part 4of 4:

Add Finishing Touches

  1. Click: How to Model Bullets in 3ds Max — contextual image 60 Remove the see-through option from both the cylinders.
  2. Add Loops to edges of the case.
    • Click on Modeling panel in toolbar.
    • Click Edit>Swiftloop.Click: How to Model Bullets in 3ds Max — contextual image 61
    • Add loop cuts at all the edges of the case notch and at the bottom.Click: How to Model Bullets in 3ds Max — contextual image 62Click: How to Model Bullets in 3ds Max — contextual image 63Click: How to Model Bullets in 3ds Max — contextual image 64
  3. Smooth the case.
    • Click on the modifier list from the modifier panel. Select and add "Turbosmooth" from the drop down menu.

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