A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR.

Statement groups in ScratchJR are core to building programs in ScratchJR, with many different characters.

Statement groups in ScratchJR are core to building programs in ScratchJR, each containing different characters. Students will learn how to use each statement group, enabling them to independently explore new statements or combine them to create programs. Below is a summary of the basic concepts and statements in ScratchJR.

 

List of function buttons and door frames in ScratchJR

images 1 of A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR.
Images 1 of A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR.

 

Function buttons in ScratchJR

Button 1: Access the Home screen to find old programs or create new programs.

Button 2: Opens the program in full-screen mode. The interface now only has the button in the left corner to return to the previous state, and the button in the right corner is a green flag symbol.

Button 3: Displays the stage as a grid.

Button 4: Change the stage background using the available backgrounds or create your own new background.

Button 5: Write a title for the program.

Button 6: Return to the beginning of the program: When the program is running, pressing this button will return to the beginning and the program will stop.

Button 7: The green flag to execute the program.

Button 8: Name your program to save it after you've finished.

Window frame in ScratchJR

Number 9: Character window to add to the ScratchJR program. Note: Choose the correct character when writing the program.

Number 10: Stage and Characters.

Number 11: Stage window to add or remove stages.

 

Command group framework and commands

In ScratchJR, there are a total of 5 groups of commands, each with its own distinct color.

Command group  Function
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 2 Event group of commands: Executes the program after a command about a specific event, such as clicking a flag, clicking a character, etc. We can also call this the start group of commands.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 3 Motion commands: Program the character's movements. When ScratchJR starts, the program defaults to selecting this command group.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 4 Appearance Command Group: This group includes commands for displaying a character's voice, zooming in and out, and hiding/showing the character.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 5 Supports a pre-recorded audio file, but allows for self-recording.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 6 This includes wait and loop statements.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 7 This includes statements to completely stop the program.

Event Command Group

The statements in Events are used to run the program when the user clicks on the program.

Command group Function
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 8 This event occurs when you click on the blue flag.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 9 The event occurs when you tap on the character on the stage.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 10 The event occurs when the two characters come into contact.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 11 The event of sending a message
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 12 Event receiving messages

 

Move command group

These commands are used to perform character movement functions in ScratchJR. The numbers in these commands correspond to a square on the stage.

Command Function
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 13 Move right – move left. The character will also rotate in
the corresponding direction when this command is executed.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 14 Jump up - jump down
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 15 Rotate right – rotate left a small angle. To make the character rotate one full circle, we can change the number 1 below to 12.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 16 The character jumps up and then falls back to the starting position.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 17 Return the character to their starting position. This command is very useful in game applications, to bring the character back to their initial position.

Appearance Command Group

Command  Function
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 18 Display a spoken quote from the selected character on the screen.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 19 Zoom in/out to resize the character.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 20 Restore the character to its default size.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 21 Hide and reappear characters

Audio command group

Command Function
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 22 POP sound is built into ScratchJR.
A compilation of commands for Events, Animation, Appearance, and Sound in ScratchJR. Picture 23 Record your own voice for the character in the show.
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