Basic ScratchJR Quiz - Lesson 1 with Answers

Below are review questions for ScratchJR covering the basics of the program, presented in multiple-choice format to help students easily review what they have learned.

  1. 1. What is the abbreviation for Scratch Junior?

    1. A. Scratch

    2. B. ScratchJR

    3. C. All of the above are incorrect.

    4. D. All are correct

  2. 2. Which of the following devices can ScratchJR be programmed on?

    1. A. Smartphones

    2. B. Tablets

    3. C. Laptop

    4. D. All are correct

  3. 3. Which of the following statements is the most accurate about the Scratch JR programming language?

    1. A. The ScratchJR language is only suitable for students in grade 6 and above.

    2. B. The Scratch JR language is suitable for children in grades 3 to 5.

    3. C. Scratch JR language is not supported on tablets.

    4. D. All are incorrect.

  4. 4. Which statement is true about the ScratchJR programming language?

    1. A. ScratchJR is just entertainment software, not a programming language
      .

    2. B. ScratchJR is a simple programming language for young children.

    3. C. ScratchJR does not demonstrate logical reasoning in programming.

    4. D. All are incorrect.

  5. 5. To execute a block of code in Scratch, we can:

    1. A. Click the Run button in ScratchJR

    2. B. Click directly on that block of code.

    3. C. Click on the stage or character.

    4. D. All are correct

  6. 6. Which statement is true about code blocks in ScratchJR?

    1. A. Each command group has a distinctive color.

    2. B. Each block of code has a distinctive color.

    3. C. The command blocks are organized into groups.

    4. D. All of the above answers are correct.

  7. 7. Which of the following components are included in the Scratch JR language?

    1. A. Stage: The place where cartoon characters are displayed.

    2. B. Command window: Where drag-and-drop commands are located.

    3. C. Program framework: The place where we design the program.

    4. D. All of the above components

  8. 8. What are the characteristic characters in the ScratchJR programming environment?

    1. A. No characters.

    2. B. The Cat

    3. C. The dog.

    4. D. All are incorrect.

  9. 9. When a program has a flag block implemented at the beginning, we can run the program by:

    1. A. Click on the character

    2. B. Click on the blue flag.

    3. C. Press the stage button.

    4. D. All are correct

  10. 10. The program in ScratchJR is created by:

    1. A. Programming - writing code

    2. B. Drag and drop and combine command blocks

    3. C. Both of the above techniques

    4. D. All are incorrect.

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