Avatar demonstrates 3D graphics skills beyond imagination (Photo: Internet)
Avatar's costs amounted to nearly $ 300 million, no less than Tinanic in 1997. The film industry said Avatar could create a revolution in the film production industry, especially science and technology films. Fiction.
Secrets in the process of designing and building Avatar will help audiences eagerly await the release of the work.
Long journey
For a long time, designers have embraced the idea of building a new and strange new world outside of the Earth so that one day people will print their footprints there. Biologist Wayne Barlowe said he had met Cameron director since 1996. At that time, Titanic's author was busy with classic classics that won 11 Oscars, but in his head, early sketches. The first for Avatar has formed.
In 2005, Barlowe spent four months ' eating dust ' in the Cameron house in Malibu with Neville Page (creator of Cloverfield monster) and two other designers. This time, Cameron was looking for inspiration. The famous director is preparing some documents for the Titanic project. Neville Page died with Avatar continuously for 3 years, a time that was unbelievable for a designer of a movie.
Green planet Pandorum
Although there is a strong design team, but what Cameon imagines about the planet Pandorum still has a particularly important role. Cameron himself is the one who gives the idea of how to move creatures on strange planets, how to use 6 legs or fly with 4 wings, even how to breathe through a special hole.
Planetary creatures inspired by . cars
In the early stages, James Cameron came up with the basic idea of building up creatures, which would be " super smooth and motivated, like a car in road races." Neville Page, author of the iconic creature design, said.
From sketch templates to final graphic products (Photo: Internet)
Page and his colleague Wayne Barlowe created a character image, based on the design of racing cars. Barlowe devised ' bizarre ' ideas, observing the curve of Formula One and some of the mammal species like dolphins or whales. Some design details are relatively ' wild ' to be included in the film, suitable for the context.
However, not all of Avatar's graphic designs are based on inspiration from cars. Barlowe revealed in the first designs of flying dragons, Barlowe relied on inspiration from marine life. That is the image of stingray.
The director of the film who came up with the idea on this strange planet has animals with a special breathing hole.
Design inspiration from the curves of . racing cars!
Colors of ocean floor and classic art style
James Cameron wants to see the bright wild scenes, especially in the Mountain Banshee and Leonoptrix, sharing Neville Page. The challenge lies in how to design these creatures with bright colors and still be able to hide the inspiring original image.
Graphic characters in Avatar have blue tones of the sea
Page and his colleagues were worried about the strange color palette that would make the audience bored: ' In the real world, we have not created the colors that are on the film. Today they exist on animals. The color palette is not entirely a human creative product. I think the problem, the challenge, is that you don't often see the big creatures and their colors ' - Page shared.
Finally, what the ocean floor blooms has helped designers quickly find the most suitable color for super products.
Reality - originating creativity
Life on Pandora, though different, is also inspired by Earth. This is most evident in the development of technology, from the achievements of laboratories, hospitals, architectures, airlines .
Sharp graphics with realistic light depicting the battle in Avatar (Photo: Internet)
According to the film's authors, they need to ensure a balance between reality and imagination, so that audiences can still understand what is on the film, such as weapons. Otherwise, the audience will reduce confidence.
Avatar will debut in Vietnam on December 18, including the 3D version.