Macromedia Flash - Automatically copy images in flash workspace

In this article, I will show you how to import any image into the flash workspace and then copy it multiple times using a small piece of code.

In this article, I will show you how to import any image into the flash workspace and then copy it multiple times using a small piece of code. Now let us begin.

Picture 1 of Macromedia Flash - Automatically copy images in flash workspace

Step 1

First save the image below (or have the picture you need ready):

Picture 2 of Macromedia Flash - Automatically copy images in flash workspace

Step 2

Create a new flash document. Press Ctrl + J key on the keyboard ( Document Properties ) and set the width of your document to 400 pixels and the height of the document to 300 pixels .

Step 3

Call the current layer image . Double-click on its default name (Layer 1) to change the name, then press Enter to save the new name.

Step 4

Now select File > Import > Import to stage ( Ctrl + R ) and import the picture you prepared in step 1.

Step 5

While this photo is still selected, press the delete key on the keyboard to delete it.

Step 6

Right-click on the image in the Library library of flash and select Linkage . In this dialog box select Export for Actionscript and give this class a unique name. In this case, I use the image name.

Picture 3 of Macromedia Flash - Automatically copy images in flash workspace

Picture 4 of Macromedia Flash - Automatically copy images in flash workspace

Step 7

Create a new layer above the image layer and name it action . After that, select the first frame of layer action and go to the Action Script ( F9 ). Then add the following code:

import flash.display.BitmapData;
var tile: BitmapData = BitmapData.loadBitmap ("image");
this.beginBitmapFill (tile);
this.lineTo (Stage.width, 0);
this.lineTo (Stage.width, Stage.height);
this.lineTo (0, Stage.height);
this.lineTo (0, 0);
this.endFill ();

Hopefully this guide will save you a lot of time when you need to copy many objects.

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