Figure 1 : MonoDevelop's introduction page
If you've ever used Visual Studio or SharpDevelop, you'll see something very familiar. On the left is the Solution Explorer frame, on the right is the main screen, below is the Task List, which displays errors, warnings, and notifications. To create a new program (here called solution), simply go to New → New Project, similar to Figure 2.
Figure 2 : New Solution dialog box.
On the left, you can see countless options for MonoDevelop solutions. Along with the usual options of C # and Visual Basic, you will see a couple of interesting solutions. Below the Boo heading are projects that work with non-Microsoft .NET languages, inspired by Python, called Boo. Under NUnit, you can create a project that contains NUnit tests. The actual ILAsm section allows you to create a Console project directly written in Intermediate Language (IL). For example, you can create a Gtk # 2.0 Project (in C # environment).
Gtk # is the UI framework built in Mono. You can create Mono applications that run on Linux, Windows and Mac OS X. New projects can be seen as shown in Figure 3.
Figure 3 : A new GTK # solution.
Now, it all looks even more familiar. The files are arranged on the left, in Solution Explorer, just like in other IDEs. The References folder includes a list of parts this solution refers to. The Resources folder contains all resource files that are in solution. The User Interface directory group gathers all current screens in the solution. Select a single screen in the folder that is uploaded for the designer to look like Figure 4.
Figure 4 : MonoDevelop's UI designer
The design side is put on the main screen. The Widgets Palette on the right includes all available Widgets, and the Properties window below shows the Widget properties for you to choose. You can drag Widget into the designer easily. If you try to add a File Selection Widget (File Chooser Widget), the running application will look something like Figure 5:
Figure 5 : An application running Gtk #.
Running a Gtk # application in MonoDevelop is quite fast and easy. There is an amazing point that you can move this application right into Windows or Mac OS X, until the Mono Framework is still installed.
Use code completion mechanism
MonoDevelop enhances performance with a code completion mechanism, accelerating your typing speed. It can't be called IntelliSense, a brand in the market, but it's quite similar. MonoDevelop will give you some suggestions based on what you typed in the coding window, as shown in Figure 6.
Figure 6 : Complete code in MonoDevelop.
Nunit integration
MonoDevelop intelligently supports testing component integration mechanisms. NUnit add-in takes the form shown in Figure 7.
Figure 7 : NUnit add-in.
On the top left is the traditional red, green, and yellow tree view of the tests on NUnit, which shows which one is not. Below, you can see the diagram of the previously checked heading. From the chart, you will know that the first time there is only one check, then three, then two and one failure. Switch to the right, under the 'Test result' section, you can see a list of test parts with which results, which are not. MonoDevelop's NUnit integrator is clearly one of the strongest components.
Support
You can find MonoDevelop support online in IRC or via email list, or access via links on the tool's home page.
MonoDevelop in a Nutshell
MonoDevelop is being developed very actively. Two new versions have been released this year. MonoDevelop is not Visual Studio, but quite similar to IDE, with some exceptions such as NUnit support. It is very valuable if you are developing on a Linux or Mac OS X platform.
Overview of MonoDevelop
MonoDeveloptool Introduction version .11 Home http://www.monodevelop.com Strong support tool page http://www.windevpowertools.com/tools/65 Summary An open source IDE for Linux running GNOME and Mac OS X GPL copyright type Online resources FAQ Support FrameworkNET 1.0, 1.1, 2.0;Mono 1.0, 2.0
Related tools in this book: SharpDevelop, NUnit.