How to Create the Strongest Pokemon Team
Select Pokémon
Consider what your goals are. If you intend to defeat a friend, you need to create a team specifically for playing against them. If you intend to form a team to compete, you need to create a team that can confront the strongest Pokémon. If you're just bored or want a team, consider choosing your favorite Pokémon.
Learn about all the Pokémon and their moves. You may need to visit some sites like Serebii.net, Bulbapedia or Smogon. If you can't get the desired Pokémon in your instance, use the GTS (global exchange system) in Jubilife city to get them. If the Pokémon you get through trading has undesirable stats or moves, you can solve this problem by breeding after clear planning.
Remember to breed with male Pokémon of the same species and female Pokémon must be replaced with Ditto (name of a Pokémon species).
Select Pokémon. If you intend to defeat a friend, try to use a Pokémon type that is a strong counter to their Pokémon type. You should also try to think of a strategy that can compete with your friends. For example: If his main Pokémon is Snorlax with the ability to tank (can withstand many attacks that damage your team and heal itself with the move Rest): Consider using "Sub -Punching" (punching focus strategy). You need to use the move Substitute, then use the move Focus Punch the next turn.
All squads should have a variety of types, usually with no more than two Pokémon with the same weakness. Thus, not only must you combine the systems, but you must also see which Pokémon use physical and special attacks. However, if you plan to use Baton Passing Nasty Plot or Swords Dance, having more than one type of attack will give you a bit more options.
There is also another good strategy to keep some Pokémon in the team not for the purpose of attacking, but instead to heal other Pokémon or take damage. This strategy is called "stalling".
If you don't fight competitively, you don't need to be too picky, but remember that your Pokémon team will become much stronger when you do!
Try building a team around a specific combat mechanic or move. Some squads can be formed based on a mechanism such as weather, Trick Room or Tailwind. If you're going to do it this way, your team should have a lot of Pokémon that can benefit from it. There should also be Pokémon on the team that can balance weaknesses and one or two Pokémon that can set the field conditions.
Make sure your squad has a strong carry. This is extremely important for a team that wants to compete. The main force is two or three Pokémon that have strengths and weaknesses that compensate for each other and can switch positions with each other.
Help Pokémon have the right nature. Nature will reduce one stat by 10%, while increasing another stat by 10%. The important thing you need to do is help the Pokémon have the right nature to increase the important stats of that Pokémon, while reducing less important stats, such as the special attack of the attacking Pokémon. physics.
Breeding Pokémon
Consider breeding Pokémon. To get the Pokémon with the best fighting ability, you may need to breed to have the egg move, unique value (IV) or nature that you want. Pokémon can learn moves from their parents. If both parents have a move that the child can learn as it levels up, it will start with that move.
There are also some special moves called egg moves that Pokémon can only learn by breeding their parent (from generation 6 - Gen VI onwards) with that move.
The moves TM (learned from the move trainer) and HM (learned from the hidden move trainer) can only be inherited from the previous game version into Gen VI. These moves can only be inherited from father.
Nature can be inherited if the father has the Everstone item. The probability of inheritance is 50% for versions released before the B/W 2 video game, and is guaranteed to be inherited from that version onwards.
Know that individual values (IV or Individual Value) can be inherited. IV is a random hidden value for each stat, from 0 to 31. At level 100, the stat will increase significantly thanks to its unique value, and at lower levels the increase will also increase. lower. This can make a big difference in a Pokémon's power, as well as deciding what type of Hidden Power it has. So, you may want to have a high unique value, but there are also cases where you want a low unique value for some stats in the Trick Room squad or a specific number for the price. Separate values in indicators affect Hidden Power.
Hidden Power is a special move that almost every Pokémon can learn, which changes its type and power based on its unique value. This can be a useful move for special attacking Pokémon that need a certain type. There are many online calculators available that can help you figure out what specific value is needed for Hidden Power.
Three of a Pokémon's unique values are randomly inherited from its parents. If a parent has a power item (such as Power Bracer, Anklet, Band, Lens, Weight, Belt), the child will inherit the corresponding stats. If both parents have such items, the child will only inherit one of those stats from the randomly selected parent. The child will then inherit two other random separate values. From B/W onwards, if a Pokémon has the Destiny Knot item, it will inherit 5 separate values.
Breeding for hidden characteristics. Hidden Ability can be inherited if the female Pokémon has it. Male and asexual Pokémon can inherit their hidden characteristics when breeding with Ditto. Female Pokémon have an 80% chance of inheriting the trait to their offspring. This probability does not apply when Ditto becomes a parent.
Balance the squad
Make a clear plan so that each Pokémon in the squad has a certain role. Look at each Pokémon's stats and moves to decide if it is suitable for its assigned role. Consider the following roles:
Physical Sweeper (Pokémon with high attack stats)
Special Sweeper (Pokémon with high special attack stat)
Physical Wall (Pokémon with high defense stats, able to withstand attacks)
Special Wall (Same as Physical Wall, only special defense)
Lead (Pokémon that preempts or sets the field conditions at the beginning of the game)
Crippler (Pokémon that inflicts status, then switches position to Sweeper)
Choose moves for Pokémon. Make sure that the moves you will assign them are appropriate. Except for some special cases, don't let a Pokémon have two moves of the same type like Surf and Hydro Pump. The reason is because you need to make sure that the Pokémon can defeat as many Pokémon types as possible. The moves that increase stats and heal are OK (Synthesis, Aromatherapy, Growth and Petal Dance are all Grass-type moves, but only one move can be used to attack) like moves like Flamethrower and Overheat, can both be used in a variety of situations.
An attacking Pokémon should have one or more strong moves of the same type, as it will gain increased attack power with this move (called STAB or same-type attack bonus). It should also have a splash move that can attack many other types besides the main target, otherwise your Pokémon will be at a disadvantage when facing certain types. Some attacking Pokémon can use stat-boosting moves that greatly increase their power, while other Pokémon can use some support moves, healing moves, or transformation moves like U-Turn. Priority is also something worth noting, as moves with higher priority will always be cast before moves with lower priority.
The tank Pokémon in the team should be strong Pokémon with high health (HP), able to withstand a lot of damage when you heal and control other Pokémon. It should also have moves like healing, Taunt, Protect, Substitute or status moves. Aromatherapy or Wish moves that can help teammates are also interesting moves.
Support Pokémon use status moves to paralyze opponent's Pokémon, deal with enemies like the stat-boosting Sweeper, block preemptive attacks, or help your team.
Choose a strong captain Pokémon. This is the Pokémon you usually send out to battle first. They are usually agile enough to be able to block slow moves and many other attacks before their opponents can do anything. Sometimes, the captain is a large Pokémon so he can launch dangerous attacks multiple times throughout the game. They can launch preemptive attacks like Stealth Rock, Sticky Web, Spikes or Toxic Spikes, set favorable field conditions like weather, increase the effectiveness of Reflect, Light Screen, Trick Room or Baton Pass with teammates. Usually, they also have moves that hinder opponents, status or lose stat points, as well as attacks to avoid being completely useless when hit by Taunt.
Don't rely on brute strength. Remember that competitive fighting isn't just about wiping out your opponents, it's also about strategy and prediction. Make sure you can set traps (such as Stealth Rock, Spikes, Toxic Spikes). You should also have a stat-increasing move like Swords Dance. Although it may not be much because you just want to attack as soon as possible, Swords Dance doubles a Pokémon's attack power. Even if it's only an increase of 50%, you should try it. Use moves with additional effects like Flamethrower and Blizzard to have a chance of burning and freezing the target. Make sure the move you use matches the Pokémon's stats.
For example, using Flamethrower and Blizzard on Pokémon with low special attack stats is not a good idea.
Remember that many Pokémon are not inclined to attack. These Pokémon will probably be most effective when using status moves that cause multiple effects, as they don't do much damage with physical or special attacks.
Check your squad for any weaknesses. If you find that half of your Pokémon have a weakness to a certain type, you should replace at least one Pokémon. Don't try to change the move combination, because it won't solve any problem and will even waste a line of moves. For example, giving a Water-type move to a Pokémon would not make sense for a Gallade Pokémon that uses the move Fire Punch. You need to replace one of the Water-type Pokémon to solve this problem.
Select system (type)
Build a squad based on system. Gym leaders and trainers who love a certain type often build their team based on a certain Pokémon type such as: Water, Electric, Poison, etc. . However, a squad belonging to only one system will not be very balanced. Adjust your squad to be ready to battle many Pokémon types. Your team should have Pokémon that can counter most major types—even counter many of the most common types.
Choose a few basic elemental-type Pokémon. A balanced team might include Fire Pokémon, Water Pokémon, and Grass Pokémon. You are always allowed to choose from three starter Pokémon: Fire, Water, and Grass. For example: In Pokémon X/Y, the Grass Pokémon starts as Chespin, the Fire Pokémon starts as Fennekin, and the Water Pokémon starts as Froakie. However, regardless of which starter Pokémon you choose, you still have a chance to capture another "starter" type in the wild or through trade.
Fire Pokémon counter Grass, Ice, Bug, and Steel-type Pokémon, but are countered by Water, Dragon, and Rock Pokémon.
Water Pokémon are resistant to Fire, Ground, and Rock-type Pokémon, but are countered by Electric, Grass, and Dragon-type Pokémon.
Grass-type Pokémon are resistant to Water, Ground, and Rock types, but are countered by Fire, Poison, Flying, Bug, and Dragon types.
Consider Pokémon of other popular types. It's likely that you'll encounter Bug, Flying, Poison, Psychic, and Electric Pokémon early in the game and throughout your adventure. Not to mention the fact that they aren't too strong! In particular, Flying Pokémon can be effective when needing to transport quickly, as well as launch strong, difficult-to-block Flying-type attacks.
Electric Pokémon counter Water and Flying Pokémon, but are countered by Grass, Electric, Ground, and Dragon types.
Flying-type Pokémon are resistant to Grass, Fighting, and Bug types, but are countered by Electric, Rock, and Ice types.
Bug types are resistant to Grass, Psychic, and Dark, but are countered by Fire, Flying, and Psychic.
Poison-type Pokémon are resistant to Grass and Fairy types, but are countered by Ground, Rock, Psychic and Steel types.
Psychic-type Pokémon are strong against Fighting, Poison, and Ghost-types, but are countered by Ghost, Dark, and Steel-type Pokémon.
Try to use at least one Pokémon that has the ability to recover quickly and is physically strong. Ground and Rock types are resistant to many common types, although they also have weaknesses. Their defense stats are often high, able to balance out the weaknesses of some other Pokémon. The Gladiator system overcomes some physical systems and is "hard to hurt", but is susceptible to strong damage from special attack-oriented systems.
Ground-type Pokémon are resistant to Fire, Poison, Electric, Rock, and Steel types, but are countered by Grass, Flying, and Water types.
Rock-type Pokémon are resistant to Ice, Fire, Flying, and Bug types, but are countered by Fighting, Ground, and Steel types.
Ice-type Pokémon are resistant to Grass, Ground, Flying, and Dragon, but are countered by Gladiator, Fire, and Steel.
Fighting Pokémon are resistant to Normal, Ice, Rock, Dark, and Steel Pokémon, but are countered by Poison, Flying, Bug, Ghost, Fairy, and Psychic types.
In general, you should avoid the Normal system. Some Normal Pokémon can be extremely strong, but they don't give you a significant advantage over other types. Normal-type Pokémon do not counter any other types, but they are countered by Gladiators, Ghosts, Rocks, and Steels. The advantage of Normal Pokémon is that they are flexible: They can learn moves from trainers (TMs) from many different types.
Choose a less common system for special effects. Dark, Dragon, Ghost, and Fairy are all relatively rare in the Pokémon world, but these types can become the most powerful fighters when used in combination with tougher and more popular teammates.
Dark-type Pokémon counteract Ghost and Psychic Pokémon, but are countered by Fighting, Fairy and Bug Pokémon.
Dragon-type Pokémon counteract other Dragon-types, but are countered by themselves, Ice-types, and Fairies.
Ghost-type Pokémon counteract Ghost and Psychic types, but are countered by Dark and Psychic types.
The Fairy type overcomes Dragon, Gladiator and Dark, but is countered by Poison and Steel. They are also countered by Fairy and Fire.
Steel-type Pokémon are resistant to Ice, Fairy, and Rock Pokémon, but are countered by Water, Fire, and Steel.
Pokémon training
Train Pokémon through battles. This is a much more effective way to increase your Pokémon's happiness and strength than when you use rare candy to level up quickly. If you want to compete, make sure all your Pokémon are trained to level 100. Otherwise, they will be at a disadvantage.
Understand and use EV (value of effort). This is the score your Pokémon gets when it defeats another Pokémon in trainer or wild battles. EV is essential in training strong Pokémon. Pokémon will have different EVs, so you should make sure you only train with Pokémon that provide the correct EVs rather than just random ones. Note that you will not receive EVs in a game instance match with friends or at the Battle Tower/Battle Subway location. Check out this list of Pokémon and pay attention to EVs: http://bulbapedia.bulbagarden.net/wiki/List_of_Pok%C3%A9mon_by_effort_value_yield
You can have a maximum of 255 EVs for each stat, and a total of 510 EVs for all stats. For every 4 EV points in a stat, 1 stat point is obtained at level 100. That means the maximum number of EVs that can be used to increase a Pokémon's stats is 508. So, don't use 255 EVs to a stat, which should only be 252. Accordingly, you will have an additional 4 EVs that can be used to increase another stat by one point.
Maxing out the EVs of a Pokémon's most important stat is often a good way to go. However, in certain situations, you can use less – like your Pokémon only needs a moderate Speed stat to be faster than most enemies.
Find out which Pokémon stats you want to increase, which Pokémon you need to fight, and how many to reach that EV. Make sure you keep a progress log. Consider saving metrics to a spreadsheet so they don't get lost.
Use vitamins to train EVs better. Buy lots of vitamins (such as Protein, Carbos) for your Pokémon and use them before EV training. Each vitamin you give to a Pokémon will increase 10 EVs in a certain stat. Vitamins can only be used for the first 100 EVs.
If you have 100 EV or more, the vitamin will have no effect. For example, Carbos gives a Pokémon 10 Speed EV (speed effort value). If you use 10 Carbos without previously having Speed EVs, the Pokémon will gain 100 Speed EVs. If you already have 10 Speed EVs, you can use 9 Carbos. If you have 99, you can use 1 Carbos and will only get 1 EV.
Remember to give Pokémon EVs that they can use. For example: Don't give Alakazam Attack EV (attack effort value), as they are not physically attacking Pokémon.
Use items to speed up level progression. If you intend to compete online, train your EVs in advance using Power Items. Use Experience Share or Macho Brace items at low levels. The Macho Brace item will double the EVs you receive from each Pokémon fought, but halve the speed while in hand.
Give Pokérus (a beneficial form of virus) to the Pokémon if you have this. It also doubles EV, but doesn't reduce speed. Once a Pokémon's Pokérus disappears, don't worry because that just means it can't exist any longer. The effects of Pokérus remain forever. As a result, Pokémon will gain EVs more quickly.
Use items in hand to help the squad be ready for battle. Pokémon playing the Sweeper role should hold items such as Life Orb, Choice or Expert Belt to increase attack stats. The Assault Vest item can be used on stronger attacking Pokémon, and the Choice Scarf can be used to outspeed your opponent's Pokémon, or can be used on another Pokémon to force them to perform a move. Defensive Pokémon can use the Leftover item to increase their lifespan. Poison-types can use Black Sludge as a replacement if their item is stolen. Pokémon with the ability to Mega Evolve will need the corresponding Mega Stone to evolve, and some other items may be useful for specialized sets.
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