Table of Contents
Part 1 of 2:
Installing the JDK
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Images 1 of How to Download a Java Development Kit to Program on Android Open your preferred web browser. -
Images 2 of How to Download a Java Development Kit to Program on Android Go to Oracle's website. -
Images 3 of How to Download a Java Development Kit to Program on Android Hover over Downloads. -
Images 4 of How to Download a Java Development Kit to Program on Android Click Java for Developers. -
Images 5 of How to Download a Java Development Kit to Program on Android Review your options: a Java download and a Netbeans download. Click Java. -
Images 6 of How to Download a Java Development Kit to Program on Android Accept the license agreement. -
Images 7 of How to Download a Java Development Kit to Program on Android Click the download link next to your OS name. -
Images 8 of How to Download a Java Development Kit to Program on Android After it has finished downloading, start the installer. -
Images 9 of How to Download a Java Development Kit to Program on Android Enter your password if asked. Then it will install the software. -
Images 10 of How to Download a Java Development Kit to Program on Android Close the installer when it's finished.
Part 2 of 2:
Installing Android Studio
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Images 11 of How to Download a Java Development Kit to Program on Android Go to the Developer Site. -
Images 12 of How to Download a Java Development Kit to Program on Android Click "Download". You'll now be greeted with the Terms and Conditions. Read them (if you want), and then accept them. -
Images 13 of How to Download a Java Development Kit to Program on Android Install Android Studio. -
Images 14 of How to Download a Java Development Kit to Program on Android Run the program and you'll be greeted with the Welcome screen. -
Images 15 of How to Download a Java Development Kit to Program on Android Click "Start a new Android Studio project". -
Images 16 of How to Download a Java Development Kit to Program on Android Enjoy programming for Android! From here you have options to drag and drop items to the rendering, or code them in yourself. Whenever you're ready, you can port the app to a device and test it from there.
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