How to Create a Swing GUI in Java

Method 1 of 2:

Making the Overall Frame

  1. How to Create a Swing GUI in Java Picture 1
    Create a class that extends the JFrame class. This class will hold all of your GUI components, such as buttons and text fields.
  2. How to Create a Swing GUI in Java Picture 2
    Plan the overall layout of your first application. A good start could be a central panel with BorderLayout with another panel at the bottom (BorderLayout.South). This second panel may have the FlowLayout and contain several buttons, check boxes and other similar controls. Finally, place the big JTextArea into the center of the central component. You will be able to use its getText() and setText() methods to do some text-based interaction with the user.
  3. How to Create a Swing GUI in Java Picture 3
    Write constructor to your class. This constructor must create all panels and components you plan, place them properly into each other and add the final panel the "holds all" to you frame (myFrame.getContentPane().add(myLargePanel, BorderLayout.Center).
  4. How to Create a Swing GUI in Java Picture 4
    Write the main method which will be the program's entry point. In this method, create an instance of your frame, set the initial size and location (use .setSize(x,y) and .setLocation(width, height) ) and make it to appear on the screen by calling .setVisible(true).
Method 2 of 2:

Programming responses to the user actions

  1. How to Create a Swing GUI in Java Picture 5
    Make your frame implement the ActionListener interface. This will allow your class to listen to components' activities.
  2. How to Create a Swing GUI in Java Picture 6
    For every button, check box or other control that you have created, invoke its method .addActionListener, passing your frame (this) as parameter.
  3. How to Create a Swing GUI in Java Picture 7
    Override ActionListener's abstract method, actionPerformed(ActionEvent event). In this method, you should put if statements checking where does the action event come from. This if statement should have a condition that says something like "if (event.getSource() == button1)". This checks where the event came from and if it came from your button. Inside the if statement, do whatever needs to be done when your button is pressed.
  4. How to Create a Swing GUI in Java Picture 8
    JTextArea has a method .setText("myText") which seems good as the way to program some visible response on your action.
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