When Microsoft announced the existence of Gears Tactics as a strategy game developed for fans of an action game series, I was a bit suspicious. Gears of War conquers gamers because of the fiery action, the bulky characters like to show American teamwork, fierce gun battles as the Lancer guns roar before the enemy. It is assumed that when it comes to making a strategy game, these factors will be somewhat lost or abandoned because of the basic difference between the two genres and thus it is unlikely to succeed. In addition, the turn-based genre is under the control of XCOM, and a new game of the same genre will certainly be under a lot of pressure when gamers bring out the balance with this monument.
But now Gears Tactics is officially launched, the concerns of the author has been completely dissolved. The game development team gave the author (and other Gears fans) a turn-based strategy game, but still fierce and fierce. It is not much inferior to XCOM, and even makes a memorable difference to gamers who have played through the latest XCOM versions. Let me tell you how this game has transformed the action of Gears into a TBS game.
Innovative creative gameplay
The fact that Gears Tactics is compared to XCOM is inevitable because both of them do look very similar, from graphic styles, futuristic contexts, gameplay based on obstructions, to the story of resistance. of humans before the attack of a strange creature. However, that similarity only stopped on the surface, and when going into deep exploitation of gameplay, the two games could not be any different.
Specifically, that difference comes from the gameplay design of the two games. While XCOM puts gamers in a losing position and forces you to struggle to win, Gears Tactics lets you play the strong. This is a reasonable choice because the original Gears of War series always shows the tough, strong and fearless protagonists. Gears Tactics also threw away the suspense that gamers feel because of the risk of losing a warrior in the team permanently, and replaced with the excitement gamers have when slaying enemies on the screen.
Indeed, destroying Locust on the battlefield sometimes does not require too much effort of gamers. Each character you control has up to three actions in one go and you can spend them on moving, shooting, using skills in any order you like. But that is in theory, but in reality you can have from 4 to . a few dozen actions in your hands by characters with buff skills plus action for each other, and Hancer's gun mounted chainsaw Enemy execution and action recovery. If the distribution of action and select the right target, gamers can turn their warriors into formidable Locust killers.
The Overwatch feature that Gears Tactics borrowed from XCOM has also changed a bit to make the game simpler. When you order a character into Overwatch state, that character will automatically shoot enemies when they move within range, a feature extremely useful when gamers need to protect the wings or surround the enemy. With all these changes, Gears Tactics encourages gamers to constantly move forward, play recklessly and choose quickly, things that seem impossible to accomplish in a strategy game. capital turns synonymous with slow and calculating play, without a lot of time constraints.
But getting your characters in danger doesn't mean your opponents aren't dangerous. Ukkon's Locust (the main antagonist in the game) is also extremely formidable if you fall into the traps they set. Rushing into melee with a Locust with a shotgun will make the character 'splash' everywhere because they have the ability to automatically counterattack, while careless moves will make the character fall into the enemy's Overwatch trap. . They are also much more numerous - the game spawns once every 5 monsters, each of which can take half a health potion in one hit - it's not uncommon, so although every Gears warrior can clear a few monsters in For my first move, I still have to be careful and try to distinguish between useful and brave deeds and stupid recklessness.
So when playing Gears Tactics, the strategy of the player will be shown by choosing the target and using the skills and weapons that the characters have on him to destroy the enemy in the fastest way but as safe as possible, then find a way to maintain that speed. I think the success of creating this tempo and inertia is the game's greatest strength, bringing a new breeze to the turn-based strategy genre currently dominated by XCOM and its clones. a long time.
Good graphics and sound
Microsoft is not short of money so visual and sound have never been a problem with their games. Gears Tactics also benefits from this wealth: everything that appears on a gamer's screen, from objects in the environment to combat characters and shots, is beautifully shaped, along with brands. impressive image and lighting effects that make you really feel you are standing in the middle of the battlefield. In addition, Gears Tactics also uses beautiful cutscenes and professional voiceover to convey its storyline, helping gamers easily feel the emotions and atmosphere of the game.
Our characters are also rendered in a very smooth and realistic way. Although most of the time gamers will see their characters from an overhead perspective, the game still has a view over the character's shoulders and so Splash Damage and The Coalition completely ignore this segment. The actions of the characters are smooth and detailed, their facial expressions are true, and these little things give gamers the excitement needed to destroy the Locust even with pomegranates. bullet, chainsaw, bayonet or a sniper shot.
No no minus points
If the game of Gears Tactics is exciting and creates a sense of intensity in each battle, the story of the game is somewhat confusing at the end of the game. Typically, a game always crams lots of side quests at the beginning of the game to give gamers the opportunity to train the characters, plow hoes to find new equipment and learn new skills, and then cut them all out. near the end of the story (often called the 'Point of no return') to focus on the plot. Gears Tactics also learned this only works in the first half: the game has side quests, but it is used to extend the game's duration rather than complement the game's content.
The reason that I make this comment is because Gears Tactics indeed has a lot of high difficulty side quests that gamers can receive to search for better equipment and weapons for the character in the beginning. , but the development team's mistake is for them to exist even at the end of the game. It's hard to understand that instead of connecting the main tasks together to create a sense of rush, tension suitable for the final battle, the game forces the player to go to do a bunch of side quests before unlocking. the next main task. Gears Tactics also does not have the necessary variety of mission design, which makes the game's progress slow even though its final stages still retain the high-speed gameplay that we mentioned above.
The boss battles of the game can be plus points, may be minus depending on the hobby of the gamer - with a tui, they are a bit inclined to minus points. The three bosses of the game have one thing in common is that they own a huge amount of blood, but they do not know how to make use of that blood to make it difficult for gamers. They only have a few simple and fixed moves, do not change throughout the fight, so after the first few minutes, gamers will know how to deal with each one and then just spend about . 20 minutes to Pull the blood a single target. This is a very long time even for a turn-based game and it contributes to making gamers feel stagnant in the game's storyline.
Epilogue
Overall, Gears Tactics is an attractive turn-based strategy game, capable of giving gamers very engaging battles, though overall there is a slight mistake in controlling the rhythm of the game. If the development team didn't try to extend the length of the game's linear storyline by adding 'extra' (but forced to do) tasks, Gears Tactics would be a much more attractive game. Even though playing time may drop. Hopefully, when making Gears Tactics 2, Splash Damage and The Coalition will overcome this mistake and give gamers an even more attractive game.