By the next generation, the cloud game will replace the game console
From now on, maybe you should save the PlayStation 5, Xbox Two or Nintendo Swatch. According to Ubisoft's CEO, Yves Guillemot, that will be the last generation console. He predicts that players can easily access modern games later through cloud servers.
'We will see a new generation and the possibility that step by step, there will be fewer and fewer hardware devices,' Guillemot said. 'Over time, streaming will be the choice of many players, there is no need for bulky equipment at home. There will only be one more generation of consoles, then only full streaming. '
Such a fast transition to the cloud game market may seem unimaginable by 2018, when streaming a terrible game a bit from the console has made players headaches. Streaming services like PlayStation Now or GeForce all have their niche, but it seems hard to replace one-on-one gaming consoles.
But if you put yourself in 2027 or 2028, everything seems more feasible. According to Akamai estimates, the average bandwidth rate in the US increased from 3.6 Mbps in 2007 to 18.7 Mbps in early 2017 (and increased by 22% compared to 2016). In 10 years, the average bandwidth will increase significantly and even more gigabit connections. Along with latency restriction technologies, games running on a remote server will be no different from running in the same room.
By the next generation, the cloud game will replace the game console Picture 1
Cloud game model uses resources on remote servers
According to Guillemot, when any screen with the Internet runs, the game will change. 'AAA Game will grow more and more,' he said. 'We have to make them more accessible, make sure everyone can play on every device, streaming these games to mobile or TV without a console will change the industry as well'.
The famous Guillemot correctly predicted the direction of the game market. In 2007, he predicted that the game market would be "twice as loud as music" in 2011. In fact, in the US market, the game segment earned more than $ 16 billion while the music segment only had about $ 7 billion.
Guillemot is also impressive when it comes to saying that Ubisoft will turn to 'less reliant on new game releases', focusing on streaming, many players to encourage' long-term attachment 'and' inter continue to spend money ', so in the long term it will be more profitable than the' traditional game ', which has rapidly declining revenue.
The transition to a multi-player game is now in place, but moving to a cloud game has not really developed. But who knows?
See more:
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