In the CPU tasks that Mario had to handle in the first two seconds of 1988, the programmer obtained 3000 sheets of paper
In order to get a series of interlocking actions in the movie as well as in the game, the computer has assembled a series of still images together into a long series. Each image is called a frame. Hundreds and millions of frames are joined by computers to form an hour-long movie or games that can play for hundreds of hours. This shows that the amount of data that CPUs can handle is indeed huge.
To make it easier to understand this, let's explore developer Matt Bierner's research. This guy turned every frame in the first 2 seconds of Super Mario Bros. 3 into code and images and then print out paper.
Result, Bierner has a total of 3,000 sheets of paper, stacked up to 15cm high. As a reminder, Super Mario Bros. 3 is a game that has been developed since 1988, so the amount of data to be processed is so great, modern games must be several times that.
Bierner describes that, flipping each page makes him feel like he is reading each AND line of the game. All the words, the number of 3,000 pages that make up only 2 seconds of game with 120 frames on the screen. To display everything in the game, from the character's and monster's actions to the '?' flashing, the cloud is flying, on average each frame must run up to 9,750 tasks.
This guy closed 3000 volumes of data and sold it on eBay for $ 35.
Parameter of what Bierner has printed.
Bierner used a software emulator to be able to play old games on the PC platform and a software track the task so that he could know what the CPU had to handle with each frame. At the same time, to take a frame-by-frame screenshot and then convert the raw data into text, he must use another software.
Matt Bierner posted all the tools he used to complete this project on GitHub so anyone who wanted could make a similar product. If you want to learn more about them, you can visit the link below.
https://github.com/mattbierner/two-seconds-super-mario-bros-3
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