Each stack deals 2 – 6 AD or 4 – 12 damage over 8 seconds.
When maxed out, deal bonus adaptive damage to champions.
Suitable for gladiator generals Camille, Yasuo, Darius, Master Yi.
Moving and attacking enemies increases Charge stacks, up to 100.
When full of mana, your next basic attack heals for 15 - 85 (level) + 30% smck + 30 smpt, plus 20% movement speed for 1 second.
Suitable for gunner generals like Jhin, Jinx, Varus.
Every 4 seconds in combat, your next attack against a champion is empowered based on your maximum health.
On ranged champions, all effects are reduced by 40%
Suitable for tank champions such as: Malphite, Nasus, Dr. Mundo.
Immobilizing an enemy champion, granting you extra resistance (35 armor + 60% armor + 35 magic resistance + 60% magic resistance) for 2.5 seconds, then dealing magic damage to the surrounding (12 - 100 based on level, 3% max health).
Cooldown 20 seconds.
Suitable for control generals such as: Amumu, Alistar.
Slow or hold an enemy champion who marks them for 4 seconds. Allies attacking the marked champion will heal for 3% of your maximum health for 2 seconds.
Suitable for control champions like: Braum, Amumu.
After casting a skill, the next skill or attack on an enemy champion will grant a random item effect.
Cooldown 25 seconds.
Suitable for poke champions like: Corki, Lux, Ezreal.
Gain 7 Attack Damage and 2% Armor Penetration, or 14 AP and 2% Magic Penetration.
Every 2 minutes, gain 2 AD or 4 AP.
Increases normal lifesteal by 2% or magic lifesteal by 2%. Taking down each enemy champion for the first time gets 2 AD and 1% lifesteal. Or you will get 4 AP and 1% magic lifesteal.
Killing a champion restores 10% of the missing health. Deal 3% extra damage to champions with less than 35% health.
Slow or hold to mark them for 5 seconds, they will take 5% more damage for the next 5 seconds.
Increases damage to champions by 10%. Reduce 5% each time you are killed until your bonus points are exhausted.
Gain 10 Armor and or 10 Magic Resist, depending on which of your stats is low.
Gain 8 Armor and Magic Resist after 5 minutes of match time.
Get 20 max health.
When taking down each enemy champion for the first time, gain 20 more health and 4% effect resistance.
Every 3 seconds, restore 2% health or mana based on the percentage of which stat is lower.
You gain 2 Armor and 5 Magic Resist.
The nearest allied champion gains 5 Armor and 2 Magic Resist.
Gain 50 more max health and 20% slow resistance.
Gain 8% Movement Speed in bushes, forests, and rivers when not in combat.
Increases True Damage to Monsters and Turrets by 10%. Earn 100 gold and 500XP for obtaining or assisting these objectives.
Gain 2.5 skill cooldown.
Participating in taking down a champion for the first time will receive 2.5 skill recovery points.
Increases the healing effect of Healing Fruits by 25%, each providing 20 gold.
When near allied champions, gain 2% movement speed.
For each allied champion contributed in the kill phase, you get 50 gold and that ally gets 50 gold.
Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to a maximum of 300 mana.
Just now is the details of the auxiliary Gems in League of Legends: Wild Rift. Please research and apply yourself a perfect jade table!