Types of Gems in Wild Rift Alliance

Types of Gems in Wild Rift Alliance. Choosing the right gem table will make your champion stronger, easier to dominate and defeat your opponent.

In addition to the equipment, the auxiliary jade is also a system that creates the strength of a general in Wild Rift. Choosing the right gem table will make your champion stronger, easier to dominate and defeat your opponent. The following is a summary and explanation of the power of Gems in Wild Rift.

Gems in Wild Rift Alliance

In Wild Rift Alliance, there are two types of gems that you need to learn:

  1. Super Level: You can only choose to equip 1 Super rune in battle, and it has the greatest impact.
  2. Secondary Gems: includes 3 groups of Overwhelming, Steadfast, Inspirational gems. Each group of friends can choose 1 gem.

So in total you will be equipped with 4 gem points in a match.

Main Gem – Super Level

1. Electric Shock – Explosive Damage

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Hitting a champion with 3 basic attacks or separate skills within 3 seconds will cause an explosion that deals additional damage to that enemy.

  1. Adaptive Damage: 30 - 184 (level) + 40% Attack Damage + 25% Magic Damage.
  2. Cooldown: 25 seconds.

Suitable for: assassin generals, mages like Ahri, Akali, Annie, Zed, Orianna.

2. Summon Aery – Harassment, Protection

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Attacks and abilities hitting enemy champions will signal Aery to charge at them. Deals 10 - 60 damage (level) + 20% smck + 10% damage. A skill cast on an ally will summon Aery to them, shielding them for 20-120 (level) + 40% attack damage + 20% attack damage for 2 seconds.

Aery lingers on target for 2 seconds before returning, unable to send again until Aery returns.

Suitable for support champions like Janna, Lulu, Nami.

3. Conquest – Stack Damage

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Basic attacks and skills help gain Adaptive Strength community. Stacks up to 5 times, when reaching the maximum point you will deal additional damage to enemy champions.
Each stack deals 2 – 6 AD or 4 – 12 damage over 8 seconds.

When maxed out, deal bonus adaptive damage to champions.

Suitable for gladiator generals Camille, Yasuo, Darius, Master Yi.

4. Quick Footsteps – Mobility, Heal

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Moving and attacking enemies increases Charge stacks, up to 100.

When full of mana, your next basic attack heals for 15 - 85 (level) + 30% smck + 30 smpt, plus 20% movement speed for 1 second.
Suitable for gunner generals like Jhin, Jinx, Varus.

5. Immortal power – Block, Heal

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Every 4 seconds in combat, your next attack against a champion is empowered based on your maximum health.

  1. Heal: 2% of your maximum health
  2. Permanently increases health by 5
  3. Bonus damage: 4% max health, magic damage

On ranged champions, all effects are reduced by 40%

Suitable for tank champions such as: Malphite, Nasus, Dr. Mundo.

6. Aftershocks – Control, attack

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Immobilizing an enemy champion, granting you extra resistance (35 armor + 60% armor + 35 magic resistance + 60% magic resistance) for 2.5 seconds, then dealing magic damage to the surrounding (12 - 100 based on level, 3% max health).

Cooldown 20 seconds.

Suitable for control generals such as: Amumu, Alistar.

7. Fountain of Life – Heal the team

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Slow or hold an enemy champion who marks them for 4 seconds. Allies attacking the marked champion will heal for 3% of your maximum health for 2 seconds.

Suitable for control champions like: Braum, Amumu.

8. Thief – Random Enhancement

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After casting a skill, the next skill or attack on an enemy champion will grant a random item effect.

Cooldown 25 seconds.

Suitable for poke champions like: Corki, Lux, Ezreal.

Overwhelming jade branch

1. Brutal

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Gain 7 Attack Damage and 2% Armor Penetration, or 14 AP and 2% Magic Penetration.

2. Storm accumulation

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Every 2 minutes, gain 2 AD or 4 AP.

3. Hunter – Lifesteal

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Increases normal lifesteal by 2% or magic lifesteal by 2%. Taking down each enemy champion for the first time gets 2 AD and 1% lifesteal. Or you will get 4 AP and 1% magic lifesteal.

4. Winning

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Killing a champion restores 10% of the missing health. Deal 3% extra damage to champions with less than 35% health.

5. Weaknesses

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Slow or hold to mark them for 5 seconds, they will take 5% more damage for the next 5 seconds.

6. Generals

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Increases damage to champions by 10%. Reduce 5% each time you are killed until your bonus points are exhausted.

Enemy Jade Branch

1. Pillars

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Gain 10 Armor and or 10 Magic Resist, depending on which of your stats is low.

2. Condition control

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Gain 8 Armor and Magic Resist after 5 minutes of match time.

3. Hunter – giant

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Get 20 max health.

When taking down each enemy champion for the first time, gain 20 more health and 4% effect resistance.

4. Recovery

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Every 3 seconds, restore 2% health or mana based on the percentage of which stat is lower.

5. Loyalty

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You gain 2 Armor and 5 Magic Resist.

The nearest allied champion gains 5 Armor and 2 Magic Resist.

6. Spirit Luqing

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Gain 50 more max health and 20% slow resistance.

Pearl Branch of Inspiration

1. Detective

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Gain 8% Movement Speed ​​in bushes, forests, and rivers when not in combat.

2. Master of wisdom

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Increases True Damage to Monsters and Turrets by 10%. Earn 100 gold and 500XP for obtaining or assisting these objectives.

3. Hunter – Genius

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Gain 2.5 skill cooldown.

Participating in taking down a champion for the first time will receive 2.5 skill recovery points.

4. It's so sweet

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Increases the healing effect of Healing Fruits by 25%, each providing 20 gold.

5. Swarm Hunter

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When near allied champions, gain 2% movement speed.

For each allied champion contributed in the kill phase, you get 50 gold and that ally gets 50 gold.

6. Energy Ribbon

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Hitting an enemy champion with an ability or empowered attack permanently increases your max mana by 30, up to a maximum of 300 mana.

Just now is the details of the auxiliary Gems in League of Legends: Wild Rift. Please research and apply yourself a perfect jade table!

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