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MiSide Chapter 7: The Loop Walkthrough and Collectibles

Complete MiSide's repeating hallway, find the bat and two cartridges, solve the 12:55:35 clock puzzle, help Tiny Mita, and escape the loop.

Table of Contents

Spoiler warning: This walkthrough explains the full solution to Chapter 7, The Loop, including its puzzle answer and collectible locations. On the default PC controls, E interacts and Shift sprints.

The chapter repeatedly returns you to the same corridor, but the room changes on each pass. Check the digital alarm clock to the right of the entrance to see the current loop number, and inspect new objects before going through the next door.

Loop counter beside the entrance in MiSide Chapter 7

Advance through the early loops

Walk down the hallway and pass through the door to start the next loop. Continue doing this while watching for changes. The corridor becomes darker, and the game eventually provides a flashlight automatically. Do not rush past a new object simply because the route looks familiar.

Loop 11: Pick up the baseball bat

When the window breaks, progress stops until you collect the baseball bat from the floor. Look down near the shattered area, pick up the bat, and continue through the hallway.

Baseball bat on the floor in loop 11

Loop 13: Hit the creature

The bug-like creature seen earlier returns near the corridor. Approach it and press E to strike it with the bat. Repeat the interaction until the obstruction is cleared, then proceed to the door.

Creature blocking the corridor in loop 13

Loop 14: Collect Player 4's Cartridge

Before solving the clock, turn left near the entrance and inspect the small table beside the flower pot. Pick up the Cartridge there. This optional collectible is easy to miss if you walk directly to the far end of the hall.

Player 4 Cartridge beside the flower pot in loop 14

Set the clock to 12:55:35

At the end of loop 14, interact with the analog clock near the television. The other clocks in the room provide the clue. Set the display to 12:55:35:

  • Hour hand: 12
  • Minute hand: 11, representing 55 minutes
  • Second hand: 7, representing 35 seconds

After aligning the hands, press E to put the clock down and trigger the next part of the sequence.

Clock puzzle set to 12:55:35 in MiSide

Loop 15: Help Tiny Mita

Tiny Mita appears as the corridor breaks apart. Interact to release her, then hold Shift and follow the viable route through the distorted hallway. At the far end, press E to help her stand, and continue through the next door.

Helping Tiny Mita during loop 15

Collect the Tiny Mita Character Cartridge

When Tiny Mita sits on the stool beside the wardrobe, speak to her. She warns that the doors will not help. Before trying to escape, turn toward the wardrobe next to her and collect the Tiny Mita Character Cartridge on top. This is separate from the Player 4 Cartridge found on loop 14.

Tiny Mita Character Cartridge beside the wardrobe

Escape through the window

If you keep using the door, the corridor continues to loop and becomes increasingly corrupted. Follow Tiny Mita's clue: the door is not the exit. Move to the window, wait until it becomes interactable, press E to break or open the escape route, and jump through.

Window used to escape The Loop in MiSide

If the sequence appears stuck

  • Check the loop number on the alarm clock and confirm you did not miss the bat.
  • On loop 13, look toward the creature near the corner and complete every required hit.
  • On loop 14, make sure the analog clock is set to 12:55:35 and then put it down.
  • After Tiny Mita's hint, approach the window rather than continuing through doors.
  • If an interaction prompt never appears, reload the most recent checkpoint and repeat the current loop.
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