MiSide: Chapter 7 Guide - The Loop - MiSide The Loop Guide
Loops in MiSide are a daunting challenge. Would you like to overcome loops in MiSide more easily? If so, please refer to the guide below.
MiSide is a psychological horror game that combines dating simulation and first-person adventure. Players take on the role of a young man inadvertently drawn into the world of a mobile app, where a virtual girl named Mita becomes a sentient character. Initially gentle and caring, Mita gradually reveals an obsessive, controlling nature, willing to do anything to keep the player by her side forever. During the exploration, players must solve puzzles, gather clues, and confront multiple versions of Mita, each with its own personality and mystery. The storyline constantly shifts from sweet to tense, creating a sense of unease and surprise. With its anime-style graphics, chilling atmosphere, and multiple endings, MiSide offers a unique experience of distorted love, loneliness, and obsession within a virtual world.
MiSide is a psychological horror game playable on Steam. The Loop is the seventh chapter in MiSide's campaign, and it can be quite challenging if you miss some of the clues and hints from your surroundings.
Miside: Chapter 7 Guide - The Loop
In this area, players will repeatedly walk through the same corridor. Many things will change along the way. You can keep track of the loop you're in by looking at the alarm clock to the right of the entrance.
Continue navigating the loop by going down the hallway and through the doorway. The process will gradually become more frightening, and eventually you will find a flashlight.
In loop 11 , the window will shatter and you won't be able to continue through until you look down and pick up the baseball bat on the floor.
Then, continue until loop 13 , where you'll see the bug creature from the Cappie chapter again. Approach it along the lines, press the E key to hit it with a baseball bat , and repeat this action several times. After that, you can continue through the hallway towards the door.
When you reach loop 14 , turn left and pick up the Cartridge on the table next to the flower pot.
In this same loop, at the end of the hallway, the player will find a clock next to the TV screen. We need to set this clock to the correct time to continue. If you don't know how to set it, look at any of the clocks hanging around the room or the clock in the corner.
The exact time is 12:55:35 . Adjust the hour hand to 12 , the minute hand to 11 , and the second hand to 7. Then, press the E button to set the watch down.
In loop 15 , you'll see another version of Mita - Little Mita. Press the E key to release and continue down the hallway - it looks a bit messy. Hold down the Shift key to run through and to the end of the hallway. There, help Little Mita stand up by pressing the E key . Then, continue moving forward and go through the door to the next loop.
Little Mita will be sitting on the stool next to the wardrobe. This time we can talk to her. If you ask her how to leave, she'll give us a hint: ' The doors won't help. '
Before attempting to escape, turn around and look at the closet next to Little Mita one more time – you'll find her Profile Cartridge .
If the loop continues, hold down Shift to sprint and more errors will start appearing. Mita will suggest a way out by going near the window and repeating the suggestion "doors won't help".
Go to the window , press the E key to break it, and then jump out.