Table of Contents
This is an archive guide for TFT Set 14: Cyber City. Rengar was a three-cost Street Demon/Executioner unit who leapt toward a low-health enemy and dealt physical damage. He could function as a secondary finisher at two stars or as the main carry in a level-7 reroll composition at three stars.
When to play Rengar reroll
Consider the composition when you have several early Rengar copies, suitable melee carry components, and limited competition from other players. A Street Demon or Executioner emblem, a strong trait-related Augment, or an early two-star frontline can also justify the line.
Avoid forcing Rengar when another player is holding many copies, your items are built for a ranged AP carry, or you are losing too much health to save gold safely. In those games, use Rengar as a temporary or secondary unit and move resources to another carry.
Best Rengar item types
| Need | Set 14 options | Purpose |
|---|---|---|
| Sustain | Bloodthirster, Hand of Justice | Helped Rengar survive after jumping into the enemy formation. |
| Scaling durability | Titan's Resolve | Added offense while building defensive value during extended combat. |
| Burst damage | Infinity Edge, Deathblade, Giant Slayer | Improved the chance of finishing a vulnerable target quickly. |
| Safety | Edge of Night, Sterak's Gage | Reduced the risk of dying immediately after the leap. |
A balanced setup normally used one sustain item, one damage item, and one flexible durability or damage item. The original version of this guide incorrectly described Infinity Edge as a defensive item and referred to Duskblade, which was not a standard Set 14 craftable item.
Rengar positioning
Rengar's jump prioritized a low-health target within his reach, so placement should be based on the opponent's formation rather than a fixed front-row rule.
- Place him where the opening jump can reach a valuable, vulnerable unit.
- Avoid sending him into the enemy's strongest tank or concentrated crowd control.
- Scout for units that can move, pull, or stun him before he completes an attack.
- Change sides in late-game rounds so opponents cannot protect their carry with the same formation every time.
- If Rengar is only two stars, position him as a finisher while a stronger carry softens the board.
Level-7 Rengar reroll plan
- Build economy: Reach level 7 with enough health to slow roll instead of spending all gold immediately.
- Stabilize first: Find Rengar two-star and upgrade the frontline before holding every optional unit.
- Slow roll above 50 gold: Search for Rengar three-star while preserving interest income.
- Stop when necessary: If health becomes critical, roll deeper to stabilize. If heavily contested, level and transition to a higher-cost carry.
- After Rengar three-star: Level up to add a high-value Executioner, Street Demon, or defensive unit.
Executioner-focused Rengar team
Executioner improved critical strike performance and became more effective against low-health enemies. That made Rengar a natural finisher, while ranged units such as Varus, Vex, or Urgot could damage targets before his jump.
This version still needed a real frontline. Cho'Gath, Sejuani, Mordekaiser, Shyvana, or another upgraded tank could buy time, depending on the patch and available synergies. Tank items should go to the most upgraded frontliner rather than being divided across several one-star units.
Street Demon-focused Rengar team
Street Demon painted hexes on the board. Allies placed on them gained Health, Attack Damage, and Ability Power; Street Demon units gained more from the effect, and certain highlighted hexes were especially valuable. This allowed non-Street Demon carries or tanks to benefit as long as they occupied the correct tiles.
Use the premium painted tiles deliberately. Rengar often wanted an offensive tile, while the strongest frontline unit could use a Health-focused position. If Samira, Vex, or another carry became stronger than Rengar, give that unit the best available damage tile rather than following a fixed screenshot.
Trait summary
Street Demon
The trait rewarded units standing on painted hexes with bonus Health, Attack Damage, and Ability Power. Higher breakpoints increased those bonuses and expanded the painted area. Street Demon units received enhanced benefits, so correct placement was part of the composition's power.
Executioner
Executioner abilities could critically strike and the trait increased critical performance, with extra value against enemies below the health threshold. The effect improved finishing power but did not replace frontline durability, healing, or correct targeting.
Late-game upgrade priorities
- Complete three useful items on Rengar before making optional carry items.
- Build anti-heal or resistance reduction on a secondary unit when the lobby requires it.
- Upgrade the main tank to two or three stars so Rengar has time to clean up.
- Add a second damage source; relying on one melee unit makes the board vulnerable to crowd control.
- Reposition the Street Demon tiles and Rengar after scouting each opponent.
Cyber City is no longer the live TFT set. If Set 14 returns as a revival, trait values, item balance, and champion behavior may differ, so confirm them in the current in-client tooltips.
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