Table of Contents
Exotech—sometimes translated as “High-Tech”—was a trait in TFT Set 14: Cyber City. It granted exclusive items that only Exotech champions could equip, while equipped items increased their Health and Attack Speed. This is an archived Set 14 guide; Cyber City is no longer the standard live set, and exact balance values may differ in a future revival.
How Exotech worked
The Exotech breakpoints were 3, 5, 7 and 10 units. They granted one, two, three or all Exotech items respectively. Those special items changed from game to game, so the composition rewarded flexible item assignment rather than a single fixed build.

| Breakpoint | Trait reward | Practical target |
|---|---|---|
| 3 Exotech | One Exotech item | Early-game activation |
| 5 Exotech | Two Exotech items | Stable mid-game board |
| 7 Exotech | Three Exotech items | Normal late-game cap |
| 10 Exotech | All Exotech items | Chase breakpoint requiring extra trait access |
Every normal or Exotech item equipped on an Exotech unit contributed to the trait's Health and Attack Speed bonus. Fully itemizing a few useful carriers was therefore better than scattering weak components across the board solely to increase the item count.
Set 14 Exotech roster
- Jax: 1-cost Bastion frontline.
- Jhin: 2-cost Dynamo Marksman; possible reroll carry.
- Naafiri: 2-cost A.M.P. melee damage dealer.
- Mordekaiser: 3-cost Bruiser Techie frontline or AP bruiser.
- Varus: 3-cost Executioner ranged carry.
- Sejuani: 4-cost Bastion tank and crowd control.
- Zeri: 4-cost Rapidfire carry.
Basic Exotech board


The straightforward late-game board used all seven natural Exotech units. Jax, Mordekaiser and Sejuani formed the frontline; Jhin, Varus and Zeri attacked from range; Naafiri filled a flexible middle or side position. Remaining team slots should activate a useful secondary trait or add crowd control rather than merely add an unrelated expensive unit.
Do not lock every match into 7 Exotech. A strong 5-Exotech board with upgraded supporting units can outperform seven one-star units. The 10-unit breakpoint was a rare chase condition, not a normal planning target.
Assigning Exotech and normal items

| Unit type | Useful normal items | Exotech decision |
|---|---|---|
| Sejuani or Mordekaiser frontline | Warmog's Armor, Gargoyle Stoneplate, Dragon's Claw, Bramble Vest | Give defensive Exotech items to the tank that survives longest. |
| Zeri or Jhin physical carry | Infinity Edge, Last Whisper, Giant Slayer, Deathblade | Use attack or critical-strike Exotech items when their tooltip matches the unit. |
| Varus magic/hybrid carry | Spear of Shojin, Jeweled Gauntlet, Nashor's Tooth | Mana- and spell-oriented Exotech items can enable repeated casts. |
| Naafiri melee carry | Bloodthirster, Hand of Justice, Sterak's Gage | Prioritize sustain if an Exotech item sends her into danger. |
Riot adjusted Exotech items and trait numbers several times during the set. Read the in-client tooltip instead of relying on an old tier list; the recommended carrier shown on an Exotech item is a useful starting point, not an absolute rule.
Early game

Activate 3 Exotech when the units and first special item arrive naturally. Use Jax as a frontline holder and let Jhin, Naafiri or another upgraded unit carry completed items. Preserve health with the strongest board available instead of holding every component for Zeri.
Mid game: choose a route

- Jhin reroll: stay around level 6 and slow-roll above 50 gold only when you already have several Jhin copies and the unit is not contested.
- Standard leveling: play upgraded units through stage 3, reach level 7 for Varus and Mordekaiser upgrades, then level 8 to find Sejuani and Zeri.
If the reroll angle is weak, keep a 2-star Jhin as an item holder and transfer the items later. A Magnetic Remover is helpful but should not be assumed; plan transitions that work without one.
Late game and positioning

Place Sejuani where her crowd control hits important enemies and move your main carry away from hooks, divers and concentrated area damage. Scout before every fight. Zeri and Varus often prefer a protected corner or back row, while Jhin may need a different angle to avoid being focused.
Riot's official Cyber City overview confirms the roster and item mechanic. For general context, see TipsMake's mobile auto-battler overview, or compare with the newer Targon TFT composition guide.
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