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Programming: How to Become a Programmer

Get a clear overview of Programming: How to Become a Programmer, why it matters, and what readers should know.

Table of Contents

This updated guide examines Programming: How to Become a Programmer and organizes the essential facts, background, and practical takeaways in clear American English.

Method 1

Web Programming

  1. Programming: How to Become a Programmer — contextual image 1 Know what Web programming entails. Web applications are software components designed to work on top of the internet architecture. This means that the applications are accessed through a web browser software such as Firefox or Internet Explorer. Being built on top of the Internet architecture does not necessarily require an active connection to the internet. It means that Web applications are built on top of standard web technologies such as:
    • HTTP
    • FTP
    • POP3
    • SMTP
    • TCP
    • IP protocols
    • HTML
    • XML
    • Coldfusion
    • ASP
    • JSP
    • PHP
    • ASP. NET
  2. Programming: How to Become a Programmer — contextual image 2 Browsemany diverse websites to learn about how they usually look. (Right click, then click View Source or press F12.) Look for diversity in the type/content of the website, not the quantity of websites visited. Generally, you will need to visit at least one of each of the following types of websites:
    • Corporate presence sites (commercial corporations, not-for-profit corporate/organizations, governmental organizations)
    • Web indexing engines (search engines, meta search sites, specialized search engines, directories)
    • Data mining sites
    • Personal sites
    • Informational/encyclopedic pages (wikis, data sheets, technical specifications, and manuals listing directories, blogs and journals, news and news agencies sites, yellow pages, etc.)
    • Social sites (social portals, bookmarking sites, note-taking sites)
    • Collaborative sites (this includes other categories mentioned above, such as wikis and blogs)
  3. Programming: How to Become a Programmer — contextual image 3 Learn at least onebrainstormingtechnique/method and a software that is used to implement that method. For example: brainstorming diagrams and MS Visio.
  4. Programming: How to Become a Programmer — contextual image 4 Get familiar withwebsite structuring. This is creating conceptual web diagrams, site-maps, and navigation structures.
  5. Programming: How to Become a Programmer — contextual image 5 Take a crash course on graphics design. Try to learn at least one graphics editing/manipulation software package (optional, but strongly recommended)
  6. Programming: How to Become a Programmer — contextual image 6 Learn the basics of the internet infrastructure. This includes getting a basic idea about:
    • Base Web services protocols (HTTP, FTP, SMTP, and POP3 or IMAP4)
    • Web server software (preferably, one for the platform you will be working on mostly)
    • Web browsing software.
    • Email server and client software
  7. Programming: How to Become a Programmer — contextual image 7 Learn the HTML and CSS languages. You might also want to get the "What You See Is What You Get (WYSIWYG)" software package for editing HTML.
  8. Programming: How to Become a Programmer — contextual image 8 Learn XML and XML related technologies, such as XSL and XPath (optional but recommended).
  9. Programming: How to Become a Programmer — contextual image 9 Create simple static websites until you are familiar with and comfortable aroundHTML.
  10. Programming: How to Become a Programmer — contextual image 10 Learn a client-side scripting language. Most users learn JavaScript. Some learn VBScript, but this isn't compatible with most browsers.
  11. Programming: How to Become a Programmer — contextual image 11 Familiarize yourself with the client-side scripting language you learned. Try to reach your potential using only that language. Only go to the next step after you've at least become familiar with your client-side scripting language.
  12. Programming: How to Become a Programmer — contextual image 12 Learn at least one server-side programming language. If you choose to restrict yourself to one server software, learn one of the programming languages supported by that software. If not, learn at least one programming language on each server software.
  13. Programming: How to Become a Programmer — contextual image 13Create a pilot project for yourself after you finish learning the server-side programming language.
  14. Programming: How to Become a Programmer — contextual image 14 Obtain your own websiteand start experimenting online within your own page.

Method 2

Desktop Application Programming

  1. Programming: How to Become a Programmer — contextual image 15 Know what you're getting into with desktop application programming. Most desktop programmers write code for business solutions, so getting an idea about businesses, their organizational and financial structure will be a big time-saver.
  2. Programming: How to Become a Programmer — contextual image 16 Learn about the different computer hardware architectures. An introductory level course in digital circuits design and another in computer architecture is useful; however, some see it as being advanced for a starting point, so reading two or three tutorial articles (such as this one and this one) might suffice. Then you can go back to this step later, after you learn your first programming language.
  3. Programming: How to Become a Programmer — contextual image 17 Learn an entry-level (kids')programming language. Don't be shy to learn such a language just because you're older than being called a "kid". An example of these programming languages can be Scratch. These programming languages can ease up the pain in learning your first programming language tremendously. However, this step is optional. It can also be done before the preceding step.
  4. Programming: How to Become a Programmer — contextual image 18 Get an introduction to theprocedural,object oriented, andfunctionalprogramming paradigms.
  5. Programming: How to Become a Programmer — contextual image 19 Take an introductory course in one of theprocedural programming languages. No matter what language you choose later to be your language of choice, it will require procedural programming at some level. Also, procedural programming is reported by most programmers to be the easiest to use as a starting point to get the idea of programming in general.
  6. Programming: How to Become a Programmer — contextual image 20 Learn at least one advanced modeling technique such as UML or ORM.
  7. Programming: How to Become a Programmer — contextual image 21 Start writing some small console or console-like applications. You can make use of common small exercises in programming languages books. For this, choose a tool for writing programs in the programming language you are writing in.
  8. Programming: How to Become a Programmer — contextual image 22 Take a more advanced course in your chosen programming language. Make sure you understand the following concepts well and that you can apply them with relative ease before going forward:
    • Inputting and outputting information to users of a program.
    • The logical flow and the execution flow of programs in procedural languages.
    • Declaring, assigning and comparing variables.
    • Branching programming constructs such as if..then..else and select/switch..case.
    • Looping constructs such as while..do, do..while/until, for..next.
    • Your programming language syntax for creating and calling procedures and functions.
    • Data types and manipulating them.
    • User defined data types (records/structs/units) and their use.
    • If your language supports overloading functions, understand it.
    • The memory accessing methods of your language of choice (pointers, peeking, etc.)
    • If your language supports operators overloading, understand it.
    • If your language supports delegates/function pointers, understand it.
  9. Programming: How to Become a Programmer — contextual image 23 Apply the advanced techniques you've learned.
  10. Programming: How to Become a Programmer — contextual image 24 Take an introductory course in at least one moreprogramming languagein another programming paradigm. It is recommended to learn one programming language of each paradigm, and most advanced programmers do, however, you usually start with one, work for a while applying your knowledge and practicing it, then learn the other later on, after you already had a real-life experience in programming. Try one of the following language areas:
    • Logic programming paradigm.
    • Functional programming paradigm.
    • Object-oriented paradigm.
  11. Programming: How to Become a Programmer — contextual image 25 Try to compare the two programming languages you learned so far. Evaluate the strengths and weaknesses of each one. Usually this is done by:
    • Taking simple samples of your early work in the first programming language and re-write it using the second programming language.
    • Creating a new project and try implementing it using both languages. Sometimes, depending on your choice of project and languages, you might not be able to implement the project in one of the languages!
    • Writing a cheat-sheet or summary-table comparisons between similar constructs in the two languages and features unique to each of the languages.
    • Try finding ways to mimic features that is unique to one of the two languages using the other language.
  12. Programming: How to Become a Programmer — contextual image 26 Learnvisualprogramming concepts using one of the languages you learned. Almost all programming languages have versions/libraries that support visual programming and others supporting console or console-like programming. This can be accomplished by:
    • Get an introduction to event-driven programming. Most visual programming relies in some level on events and events handling (using the programming language you choose).
    • Try as much desktop software as you can and understand what the software does. Most software development companies offer beta-testing versions of their products which you can use to test the software. Keep up-to-date on user interface advancements.
    • Read some articles or tutorials on graphical user interfaces.
  13. Programming: How to Become a Programmer — contextual image 27 Start applying your knowledge on small software projects you design. Try applying your programming expertise on problems you face in your day-to-day life. For example, write programs that rename files in mass, compares text files visually, copies the names of files in a directory to memory/text file, and things like that. Keep it simple at first.
  14. Programming: How to Become a Programmer — contextual image 28 Create a virtual graduation project . Complete this to the end, applying the techniques of visual programming you learned so far.
  15. Programming: How to Become a Programmer — contextual image 29 Widen your understanding of the visual framework/library/package you learned before by taking advanced courses, paying extra attention to detail and learning more tips and tricks for your framework from online resources.
  16. Programming: How to Become a Programmer — contextual image 30 Search for other packages/libraries of visual elements for your programming languages and learn them.
  17. Programming: How to Become a Programmer — contextual image 31 Take a course ingraphics(not graphics design). It will be very helpful for programmers wanting to write appealing user-interface elements.
  18. Programming: How to Become a Programmer — contextual image 32 Consider becoming a games programmer (optional). Game programming is considered, in most of its parts, desktop programming. If you intend to become a games programmer, you will need to learn more about game programming after you finish these steps. A graphics course is a must for game programmers and the second language of choice in the preceding steps should be a logic/functional programming language (preferably Prolog or Lisp).

Method 3

Distributed Applications Programming

  1. Programming: How to Become a Programmer — contextual image 33 Tackle distributed applications programming. Distributed application programming is considered by many to be one of the hardest to learn and requires diverse knowledge in computer and communication technologies.
  2. Programming: How to Become a Programmer — contextual image 34 Take a speed introduction totelephonysystems and their hardware. This step is optional. However, it is very useful in understanding network topologies.
  3. Programming: How to Become a Programmer — contextual image 35 Familiarize yourself with networking hardware architectures and devices such as hubs, switches and routers.
  4. Programming: How to Become a Programmer — contextual image 36 Take a course in networking protocols and essentials. You need a good understanding of the Open Systems Interconnection (OSI) model, Ethernet, IP, TCP, UDP and HTTP before you start programming distributed applications.
  5. Programming: How to Become a Programmer — contextual image 37 Learn the XML language and familiarize yourself with it.
  6. Programming: How to Become a Programmer — contextual image 38 Start by learning a shell scripting language. For Windows-based programming, that would be any script that works with Windows Scripting Host. For Linux-based programming, Bash scripts and Perl will be sufficient. JavaScript is strongly recommended for this in both platforms for the following reasons:
    • It is supported by almost any scripting host in any operating system (Windows Scripting Host supports JavaScript by default, most Linux distributions has a package for JavaScript scripting console support).
    • It is considered to be easier to learn by many developers.
    • It has an ALGOL derived syntax which familiarizes you with much more other programming languages when you need to choose a second programming language (C, C++, C#, Java and J# all have ALGOL derived syntax).
    • By learning JavaScript, you familiarize yourself with client-side scripting of web pages which is a bonus side-effect!
  7. Programming: How to Become a Programmer — contextual image 39 Apply only procedural programming using your scripting language of choice at first. Later, you can use more advanced programming techniques and paradigms according to your scripting language and what it supports. All scripting languages have some procedural programming aspects at some level.
  8. Programming: How to Become a Programmer — contextual image 40 Use the scripting language you learned to write scripts that perform communications between machines. Learn what is necessary for doing that. Simple communications will suffice.
  9. Programming: How to Become a Programmer — contextual image 41 Make a transfer to a desktop scripting/programming language. Preferably, one that is a multi-paradigm language such as Python. Take a simple introduction to that second language. Java is considered by most programmers to be the language of choice for many reasons. However, C# is gaining momentum fast in this field. Java and C# are preferred for the following reasons:
    • They are object oriented programming languages which shields programmers in large teams from implementation details as they both supports components (units of code, pre-compiled, that perform a certain task and can be used in other programs).
    • They support event-driven programming, as well as OO and procedural programming at some level.
    • The framework that the language is built upon is distributed by nature (in the case of Java).
    • The availability of many ready-made packages that deal with networking, both as open-source code and framework built-in packages; this makes it easier for programmers to build upon the work of others.
  10. Programming: How to Become a Programmer — contextual image 42 Concentratemore on the core features of the language, especially those supporting networking. Pay less attention to user-interface elements such as outputting, window design and techniques, and user-interface elements.
  11. Programming: How to Become a Programmer — contextual image 43 Take a course on distributed applications design and architectures. This can be done using books, online tutorials or academic courses. However, understanding the architecture of distributed applications and its concepts is necessary.
  12. Programming: How to Become a Programmer — contextual image 44 Learn about building serviced components andservicesusing your programming language of choice.
  13. Programming: How to Become a Programmer — contextual image 45 Learn one or more of the following technologies. It is recommended that you get at least an introduction to all of them. Most distributed application programmers do not stop at one or two programming languages, but learn at least one programming language on each operating system. That is because if you want your application to be "distributed", you should provide a version of it at least for each major operating system.
    • Common Object Request Broker Architecture (CORBA)
    • Simple Object Access Protocol (SOAP)
    • Asynchronous JavaScript and XML (AJAX)
    • Distributed Component Object Model (DCOM)
    • . NET Remoting
    • XML Web Services

Method 4

Library/Platform/Framework/Core Programming

  1. Programming: How to Become a Programmer — contextual image 46 Know what core programming is. Core programmers are merely advanced programmers who made the transfer from programming applications to programming code units to be used by other programmers.
  2. Programming: How to Become a Programmer — contextual image 47 Learn a programming language that supports building reusable components/packages, if you have not done so already.
  3. Programming: How to Become a Programmer — contextual image 48 Take an advanced course in UML and ORM. Most library developers use one or both of them.
  4. Programming: How to Become a Programmer — contextual image 49 Take a course insoftware engineering.
  5. Programming: How to Become a Programmer — contextual image 50 Learn at least modular, component-based, object-oriented, and event-driven programming techniques and concepts. The more programming paradigms and languages you cover, the more successful you become as a library/package programmer.
  6. Programming: How to Become a Programmer — contextual image 51 Learn more about the differentoperating systemsand programming frameworks supported by these operating systems.
  7. Programming: How to Become a Programmer — contextual image 52 Focus your learning efforts on platform-independent frameworks, programming languages and technologies.
  8. Programming: How to Become a Programmer — contextual image 53 If the programming languages you learned so far haveANSI/ISO/IEEE/W3Cstandard versions, master the standards. Try to use standard code whenever possible.
  9. Programming: How to Become a Programmer — contextual image 54 Try to mimic simple, already establishedlibraries, especially open-source ones. This is useful during the early phase of becoming a library/package programmer. Start with simple packages like units conversion and intermediate scientific calculations packages. If you are a college student, make use of your non-programming courses by trying to implement their equations and scientific core as libraries.
  10. Programming: How to Become a Programmer — contextual image 55 Search for and try open-source packages in your field of programming. First download binaries/executables of the package. Try to use it and find its strong and weak points. After you've done that, download the source and try to figure out how it was done. Try to recreate those libraries or parts of them. At first, do that after you've seen the code and later before you see the code. At later phases, try improving those libraries.
  11. Programming: How to Become a Programmer — contextual image 56 Learn the different approaches used to distribute and deploy components to programmers.
    • Usually, library/package programmers tend to think recursively and/or iteratively of all problems they are presented with. Try to think of each problem as a collection of smaller problems (a sequence of simpler tasks) or as a repeated process of reducing the problem's scope to smaller scopes and then piling those scopes upon each other.
    • Library/package programmers tend to generalize. That is, when presented with a simple specific problem, they usually think of a more general problem and try to solve that general problem which will automatically solve the smaller one.

Method 5

System Programming

  1. Programming: How to Become a Programmer — contextual image 57 Understand what system programming entails. System Programmers deal with the science of programming not the specific implementations of it. Do not tie yourself to a specific platform.
  2. Programming: How to Become a Programmer — contextual image 58 Follow the first three steps for Desktop Applications Programmers.
  3. Programming: How to Become a Programmer — contextual image 59 Take an introductory course in Linear Algebra.
  4. Programming: How to Become a Programmer — contextual image 60 Take a course inCalculus.
  5. Programming: How to Become a Programmer — contextual image 61 Take a course in Logic and/or Discrete Mathematics.
  6. Programming: How to Become a Programmer — contextual image 62 Introduce

    FAQ

    What is Programming: How to Become a Programmer about?

    It provides a structured overview of programming, explains the main context, and highlights practical takeaways for readers.

    Why does this topic matter?

    Understanding the main concepts helps readers evaluate the issue, avoid common mistakes, and make better-informed decisions.

    How should readers use this information?

    Use the guidance as a practical starting point, confirm details that may have changed, and follow current product, safety, or security recommendations.

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