How to Become a Programmer

Becoming a programmer is a cumulative process that builds up your skills day after day and year after year, and programming can be fun and rewarding (mentally, spiritually and financially). This guide does not promise to give a magically...

Method 1 of 6:

Web Programming

  1. images 1 of How to Become a Programmer
    Images 1 of How to Become a Programmer
    Know what Web programming entails. Web applications are software components designed to work on top of the internet architecture. This means that the applications are accessed through a web browser software such as Firefox or Internet Explorer. Being built on top of the Internet architecture does not necessarily require an active connection to the internet. It means that Web applications are built on top of standard web technologies such as:
    1. HTTP
    2. FTP
    3. POP3
    4. SMTP
    5. TCP
    6. IP protocols
    7. HTML
    8. XML
    9. Coldfusion
    10. ASP
    11. JSP
    12. PHP
    13. ASP.NET
  2. images 2 of How to Become a Programmer
    Images 2 of How to Become a Programmer
    Browse many diverse websites to learn about how they usually look. (Right click, then click View Source or press F12.) Look for diversity in the type/content of the website, not the quantity of websites visited. Generally, you will need to visit at least one of each of the following types of websites:
    1. Corporate presence sites (commercial corporations, not-for-profit corporate/organizations, governmental organizations)
    2. Web indexing engines (search engines, meta search sites, specialized search engines, directories)
    3. Data mining sites
    4. Personal sites
    5. Informational/encyclopedic pages (wikis, data sheets, technical specifications, and manuals listing directories, blogs and journals, news and news agencies sites, yellow pages, etc.)
    6. Social sites (social portals, bookmarking sites, note-taking sites)
    7. Collaborative sites (this includes other categories mentioned above, such as wikis and blogs)
  3. images 3 of How to Become a Programmer
    Images 3 of How to Become a Programmer
    Learn at least one brainstorming technique/method and a software that is used to implement that method. For example: brainstorming diagrams and MS Visio.
  4. images 4 of How to Become a Programmer
    Images 4 of How to Become a Programmer
    Get familiar with website structuring. This is creating conceptual web diagrams, site-maps, and navigation structures.
  5. images 5 of How to Become a Programmer
    Images 5 of How to Become a Programmer
    Take a crash course on graphics design. Try to learn at least one graphics editing/manipulation software package (optional, but strongly recommended)
  6. images 6 of How to Become a Programmer
    Images 6 of How to Become a Programmer
    Learn the basics of the internet infrastructure. This includes getting a basic idea about:
    1. Base Web services protocols (HTTP, FTP, SMTP, and POP3 or IMAP4)
    2. Web server software (preferably, one for the platform you will be working on mostly)
    3. Web browsing software.
    4. Email server and client software
  7. images 7 of How to Become a Programmer
    Images 7 of How to Become a Programmer
    Learn the HTML and CSS languages. You might also want to get the "What You See Is What You Get (WYSIWYG)" software package for editing HTML.
  8. images 8 of How to Become a Programmer
    Images 8 of How to Become a Programmer
    Learn XML and XML related technologies, such as XSL and XPath (optional but recommended).
  9. images 9 of How to Become a Programmer
    Images 9 of How to Become a Programmer
    Create simple static websites until you are familiar with and comfortable around HTML.
  10. images 10 of How to Become a Programmer
    Images 10 of How to Become a Programmer
    Learn a client-side scripting language. Most users learn JavaScript. Some learn VBScript, but this isn't compatible with most browsers.
  11. images 11 of How to Become a Programmer
    Images 11 of How to Become a Programmer
    Familiarize yourself with the client-side scripting language you learned. Try to reach your potential using only that language. Only go to the next step after you've at least become familiar with your client-side scripting language.
  12. images 12 of How to Become a Programmer
    Images 12 of How to Become a Programmer
    Learn at least one server-side programming language. If you choose to restrict yourself to one server software, learn one of the programming languages supported by that software. If not, learn at least one programming language on each server software.
  13. images 13 of How to Become a Programmer
    Images 13 of How to Become a Programmer
    Create a pilot project for yourself after you finish learning the server-side programming language.
  14. images 14 of How to Become a Programmer
    Images 14 of How to Become a Programmer
    Obtain your own website and start experimenting online within your own page.
Method 2 of 6:

Desktop Application Programming

  1. images 15 of How to Become a Programmer
    Images 15 of How to Become a Programmer
    Know what you're getting into with desktop application programming. Most desktop programmers write code for business solutions, so getting an idea about businesses, their organizational and financial structure will be a big time-saver.
  2. images 16 of How to Become a Programmer
    Images 16 of How to Become a Programmer
    Learn about the different computer hardware architectures. An introductory level course in digital circuits design and another in computer architecture is useful; however, some see it as being advanced for a starting point, so reading two or three tutorial articles (such as this one and this one) might suffice. Then you can go back to this step later, after you learn your first programming language.
  3. images 17 of How to Become a Programmer
    Images 17 of How to Become a Programmer
    Learn an entry-level (kids') programming language. Don't be shy to learn such a language just because you're older than being called a "kid". An example of these programming languages can be Scratch. These programming languages can ease up the pain in learning your first programming language tremendously. However, this step is optional. It can also be done before the preceding step.
  4. images 18 of How to Become a Programmer
    Images 18 of How to Become a Programmer
    Get an introduction to the procedural, object oriented, and functional programming paradigms.
  5. images 19 of How to Become a Programmer
    Images 19 of How to Become a Programmer
    Take an introductory course in one of the procedural programming languages. No matter what language you choose later to be your language of choice, it will require procedural programming at some level. Also, procedural programming is reported by most programmers to be the easiest to use as a starting point to get the idea of programming in general.
  6. images 20 of How to Become a Programmer
    Images 20 of How to Become a Programmer
    Learn at least one advanced modeling technique such as UML or ORM.
  7. images 21 of How to Become a Programmer
    Images 21 of How to Become a Programmer
    Start writing some small console or console-like applications. You can make use of common small exercises in programming languages books. For this, choose a tool for writing programs in the programming language you are writing in.
  8. images 22 of How to Become a Programmer
    Images 22 of How to Become a Programmer
    Take a more advanced course in your chosen programming language. Make sure you understand the following concepts well and that you can apply them with relative ease before going forward:
    1. Inputting and outputting information to users of a program.
    2. The logical flow and the execution flow of programs in procedural languages.
    3. Declaring, assigning and comparing variables.
    4. Branching programming constructs such as if..then..else and select/switch..case.
    5. Looping constructs such as while..do, do..while/until, for..next.
    6. Your programming language syntax for creating and calling procedures and functions.
    7. Data types and manipulating them.
    8. User defined data types (records/structs/units) and their use.
    9. If your language supports overloading functions, understand it.
    10. The memory accessing methods of your language of choice (pointers, peeking, etc.)
    11. If your language supports operators overloading, understand it.
    12. If your language supports delegates/function pointers, understand it.
  9. images 23 of How to Become a Programmer
    Images 23 of How to Become a Programmer
    Apply the advanced techniques you've learned.
  10. images 24 of How to Become a Programmer
    Images 24 of How to Become a Programmer
    Take an introductory course in at least one more programming language in another programming paradigm. It is recommended to learn one programming language of each paradigm, and most advanced programmers do, however, you usually start with one, work for a while applying your knowledge and practicing it, then learn the other later on, after you already had a real-life experience in programming. Try one of the following language areas:
    1. Logic programming paradigm.
    2. Functional programming paradigm.
    3. Object-oriented paradigm.
  11. images 25 of How to Become a Programmer
    Images 25 of How to Become a Programmer
    Try to compare the two programming languages you learned so far. Evaluate the strengths and weaknesses of each one. Usually this is done by:
    1. Taking simple samples of your early work in the first programming language and re-write it using the second programming language.
    2. Creating a new project and try implementing it using both languages. Sometimes, depending on your choice of project and languages, you might not be able to implement the project in one of the languages!
    3. Writing a cheat-sheet or summary-table comparisons between similar constructs in the two languages and features unique to each of the languages.
    4. Try finding ways to mimic features that is unique to one of the two languages using the other language.
  12. images 26 of How to Become a Programmer
    Images 26 of How to Become a Programmer
    Learn visual programming concepts using one of the languages you learned. Almost all programming languages have versions/libraries that support visual programming and others supporting console or console-like programming. This can be accomplished by:
    1. Get an introduction to event-driven programming. Most visual programming relies in some level on events and events handling (using the programming language you choose).
    2. Try as much desktop software as you can and understand what the software does. Most software development companies offer beta-testing versions of their products which you can use to test the software. Keep up-to-date on user interface advancements.
    3. Read some articles or tutorials on graphical user interfaces.
  13. images 27 of How to Become a Programmer
    Images 27 of How to Become a Programmer
    Start applying your knowledge on small software projects you design. Try applying your programming expertise on problems you face in your day-to-day life. For example, write programs that rename files in mass, compares text files visually, copies the names of files in a directory to memory/text file, and things like that. Keep it simple at first.
  14. images 28 of How to Become a Programmer
    Images 28 of How to Become a Programmer
    Create a virtual graduation project. Complete this to the end, applying the techniques of visual programming you learned so far.
  15. images 29 of How to Become a Programmer
    Images 29 of How to Become a Programmer
    Widen your understanding of the visual framework/library/package you learned before by taking advanced courses, paying extra attention to detail and learning more tips and tricks for your framework from online resources.
  16. images 30 of How to Become a Programmer
    Images 30 of How to Become a Programmer
    Search for other packages/libraries of visual elements for your programming languages and learn them.
  17. images 31 of How to Become a Programmer
    Images 31 of How to Become a Programmer
    Take a course in graphics (not graphics design). It will be very helpful for programmers wanting to write appealing user-interface elements.
  18. images 32 of How to Become a Programmer
    Images 32 of How to Become a Programmer
    Consider becoming a games programmer (optional). Game programming is considered, in most of its parts, desktop programming. If you intend to become a games programmer, you will need to learn more about game programming after you finish these steps. A graphics course is a must for game programmers and the second language of choice in the preceding steps should be a logic/functional programming language (preferably Prolog or Lisp).
Method 3 of 6:

Distributed Applications Programming

  1. images 33 of How to Become a Programmer
    Images 33 of How to Become a Programmer
    Tackle distributed applications programming. Distributed application programming is considered by many to be one of the hardest to learn and requires diverse knowledge in computer and communication technologies.
  2. images 34 of How to Become a Programmer
    Images 34 of How to Become a Programmer
    Take a speed introduction to telephony systems and their hardware. This step is optional. However, it is very useful in understanding network topologies.
  3. images 35 of How to Become a Programmer
    Images 35 of How to Become a Programmer
    Familiarize yourself with networking hardware architectures and devices such as hubs, switches and routers.
  4. images 36 of How to Become a Programmer
    Images 36 of How to Become a Programmer
    Take a course in networking protocols and essentials. You need a good understanding of the Open Systems Interconnection (OSI) model, Ethernet, IP, TCP, UDP and HTTP before you start programming distributed applications.
  5. images 37 of How to Become a Programmer
    Images 37 of How to Become a Programmer
    Learn the XML language and familiarize yourself with it.
  6. images 38 of How to Become a Programmer
    Images 38 of How to Become a Programmer
    Start by learning a shell scripting language. For Windows-based programming, that would be any script that works with Windows Scripting Host. For Linux-based programming, Bash scripts and Perl will be sufficient. JavaScript is strongly recommended for this in both platforms for the following reasons:
    1. It is supported by almost any scripting host in any operating system (Windows Scripting Host supports JavaScript by default, most Linux distributions has a package for JavaScript scripting console support).
    2. It is considered to be easier to learn by many developers.
    3. It has an ALGOL derived syntax which familiarizes you with much more other programming languages when you need to choose a second programming language (C, C++, C#, Java and J# all have ALGOL derived syntax).
    4. By learning JavaScript, you familiarize yourself with client-side scripting of web pages which is a bonus side-effect!
  7. images 39 of How to Become a Programmer
    Images 39 of How to Become a Programmer
    Apply only procedural programming using your scripting language of choice at first. Later, you can use more advanced programming techniques and paradigms according to your scripting language and what it supports. All scripting languages have some procedural programming aspects at some level.
  8. images 40 of How to Become a Programmer
    Images 40 of How to Become a Programmer
    Use the scripting language you learned to write scripts that perform communications between machines. Learn what is necessary for doing that. Simple communications will suffice.
  9. images 41 of How to Become a Programmer
    Images 41 of How to Become a Programmer
    Make a transfer to a desktop scripting/programming language. Preferably, one that is a multi-paradigm language such as Python. Take a simple introduction to that second language. Java is considered by most programmers to be the language of choice for many reasons. However, C# is gaining momentum fast in this field. Java and C# are preferred for the following reasons:
    1. They are object oriented programming languages which shields programmers in large teams from implementation details as they both supports components (units of code, pre-compiled, that perform a certain task and can be used in other programs).
    2. They support event-driven programming, as well as OO and procedural programming at some level.
    3. The framework that the language is built upon is distributed by nature (in the case of Java).
    4. The availability of many ready-made packages that deal with networking, both as open-source code and framework built-in packages; this makes it easier for programmers to build upon the work of others.
  10. images 42 of How to Become a Programmer
    Images 42 of How to Become a Programmer
    Concentrate more on the core features of the language, especially those supporting networking. Pay less attention to user-interface elements such as outputting, window design and techniques, and user-interface elements.
  11. images 43 of How to Become a Programmer
    Images 43 of How to Become a Programmer
    Take a course on distributed applications design and architectures. This can be done using books, online tutorials or academic courses. However, understanding the architecture of distributed applications and its concepts is necessary.
  12. images 44 of How to Become a Programmer
    Images 44 of How to Become a Programmer
    Learn about building serviced components and services using your programming language of choice.
  13. images 45 of How to Become a Programmer
    Images 45 of How to Become a Programmer
    Learn one or more of the following technologies. It is recommended that you get at least an introduction to all of them. Most distributed application programmers do not stop at one or two programming languages, but learn at least one programming language on each operating system. That is because if you want your application to be "distributed", you should provide a version of it at least for each major operating system.
    1. Common Object Request Broker Architecture (CORBA)
    2. Simple Object Access Protocol (SOAP)
    3. Asynchronous JavaScript and XML (AJAX)
    4. Distributed Component Object Model (DCOM)
    5. .NET Remoting
    6. XML Web Services
Method 4 of 6:

Library/Platform/Framework/Core Programming

  1. images 46 of How to Become a Programmer
    Images 46 of How to Become a Programmer
    Know what core programming is. Core programmers are merely advanced programmers who made the transfer from programming applications to programming code units to be used by other programmers.
  2. images 47 of How to Become a Programmer
    Images 47 of How to Become a Programmer
    Learn a programming language that supports building reusable components/packages, if you have not done so already.
  3. images 48 of How to Become a Programmer
    Images 48 of How to Become a Programmer
    Take an advanced course in UML and ORM. Most library developers use one or both of them.
  4. images 49 of How to Become a Programmer
    Images 49 of How to Become a Programmer
    Take a course in software engineering.
  5. images 50 of How to Become a Programmer
    Images 50 of How to Become a Programmer
    Learn at least modular, component-based, object-oriented, and event-driven programming techniques and concepts. The more programming paradigms and languages you cover, the more successful you become as a library/package programmer.
  6. images 51 of How to Become a Programmer
    Images 51 of How to Become a Programmer
    Learn more about the different operating systems and programming frameworks supported by these operating systems.
  7. images 52 of How to Become a Programmer
    Images 52 of How to Become a Programmer
    Focus your learning efforts on platform-independent frameworks, programming languages and technologies.
  8. images 53 of How to Become a Programmer
    Images 53 of How to Become a Programmer
    If the programming languages you learned so far have ANSI/ISO/IEEE/W3C standard versions, master the standards. Try to use standard code whenever possible.
  9. images 54 of How to Become a Programmer
    Images 54 of How to Become a Programmer
    Try to mimic simple, already established libraries, especially open-source ones. This is useful during the early phase of becoming a library/package programmer. Start with simple packages like units conversion and intermediate scientific calculations packages. If you are a college student, make use of your non-programming courses by trying to implement their equations and scientific core as libraries.
  10. images 55 of How to Become a Programmer
    Images 55 of How to Become a Programmer
    Search for and try open-source packages in your field of programming. First download binaries/executables of the package. Try to use it and find its strong and weak points. After you've done that, download the source and try to figure out how it was done. Try to recreate those libraries or parts of them. At first, do that after you've seen the code and later before you see the code. At later phases, try improving those libraries.
  11. images 56 of How to Become a Programmer
    Images 56 of How to Become a Programmer
    Learn the different approaches used to distribute and deploy components to programmers.
    1. Usually, library/package programmers tend to think recursively and/or iteratively of all problems they are presented with. Try to think of each problem as a collection of smaller problems (a sequence of simpler tasks) or as a repeated process of reducing the problem's scope to smaller scopes and then piling those scopes upon each other.
    2. Library/package programmers tend to generalize. That is, when presented with a simple specific problem, they usually think of a more general problem and try to solve that general problem which will automatically solve the smaller one.
Method 5 of 6:

System Programming

  1. images 57 of How to Become a Programmer
    Images 57 of How to Become a Programmer
    Understand what system programming entails. System Programmers deal with the science of programming not the specific implementations of it. Do not tie yourself to a specific platform.
  2. images 58 of How to Become a Programmer
    Images 58 of How to Become a Programmer
    Follow the first three steps for Desktop Applications Programmers.
  3. images 59 of How to Become a Programmer
    Images 59 of How to Become a Programmer
    Take an introductory course in Linear Algebra.
  4. images 60 of How to Become a Programmer
    Images 60 of How to Become a Programmer
    Take a course in Calculus.
  5. images 61 of How to Become a Programmer
    Images 61 of How to Become a Programmer
    Take a course in Logic and/or Discrete Mathematics.
  6. images 62 of How to Become a Programmer
    Images 62 of How to Become a Programmer
    Introduce yourself to different bare operating systems. This can be done by:
    1. Getting an idea on how operating systems are installed.
    2. Learning how to install different operating systems on one PC (optional, but recommended).
    3. Installing more than one operating system. Do not install any helping packages on the systems; instead, use the bare functionalities provided by the operating systems.
  7. images 63 of How to Become a Programmer
    Images 63 of How to Become a Programmer
    Take a course (or alternatively, read books) on computer hardware architecture.
  8. images 64 of How to Become a Programmer
    Images 64 of How to Become a Programmer
    Develop an understanding of the different computer hardware platforms.
  9. images 65 of How to Become a Programmer
    Images 65 of How to Become a Programmer
    Get an introductory familiarization with the assembly language of the hardware platform/operating system of choice. You will later learn the assembly of other platforms/systems.
  10. images 66 of How to Become a Programmer
    Images 66 of How to Become a Programmer
    Learn the ANSI C and C++ languages, along with the concepts of procedural programming.
  11. images 67 of How to Become a Programmer
    Images 67 of How to Become a Programmer
    Understand and practice C/C++ standard libraries on the platform of choice. Pay particular attention to Standard Template Library (STL) and maybe Active Template Library (ATL).
  12. images 68 of How to Become a Programmer
    Images 68 of How to Become a Programmer
    Search online resources, books and courses to get an understanding of the C-flavor of your specific platform.
  13. images 69 of How to Become a Programmer
    Images 69 of How to Become a Programmer
    Practice creating advanced code with C and C++.
  14. images 70 of How to Become a Programmer
    Images 70 of How to Become a Programmer
    Learn more advanced Assembly.
  15. images 71 of How to Become a Programmer
    Images 71 of How to Become a Programmer
    Take a course in operating systems design.
  16. images 72 of How to Become a Programmer
    Images 72 of How to Become a Programmer
    Find and read documentations of your specific platform of choice. This will be easier if you choose a Unix-based operating system. Understand the system you will be working with later very well.
  17. images 73 of How to Become a Programmer
    Images 73 of How to Become a Programmer
    Practice your acquired knowledge. First create small system utilities. It is usually useful to:
    1. Trying to recreate small tools that are already there on your system.
    2. Trying to port utilities available in other operating systems to yours.
  18. images 74 of How to Become a Programmer
    Images 74 of How to Become a Programmer
    Learn languages in the most helpful order. This is the only place where the first programming language matters. Learn ANSI C first, not C++, not C#, not Java and not D. Then learn C++.
    1. Restricting the first language to C and C alone is because systems programming requires that the programmer be familiar with the following concepts:
      1. Real and full compilation of source code.
      2. Low-level object output files.
      3. Linking binaries.
      4. Low-level machine-language/assembly programming. The C language is said to be a disguised/easier to learn assembly by some. It also supports inserting assembly language code in code whenever you please and it is only procedural (like assembly).
Method 6 of 6:

Programming Science

  1. images 75 of How to Become a Programmer
    Images 75 of How to Become a Programmer
    Know what a programming scientist does. Programming scientists are very advanced programmers who, instead of working on developing applications, work on developing computing technologies such as encryption, programming languages and data mining algorithms. This level is seldom achieved without academic study and dedication.
  2. images 76 of How to Become a Programmer
    Images 76 of How to Become a Programmer
    Accumulate the scientific knowledge equivalent to a four-year degree in computer science. This can be done either by:
    1. Taking an actual academic degree (which is what usually happens).
    2. Getting the courses' outlines for such a degree from one of the modern universities and taking the courses either by self-study or as separate courses. This could be achieved theoretically, but the recommended path is the first.
  3. images 77 of How to Become a Programmer
    Images 77 of How to Become a Programmer
    Decide a field of specialty. The more specific, the better. This depends on your preferences. However, here is a list of some of the major topics in computer programming science:
    1. Algorithm design (searching, sorting, encryption, decryption and error detection in communications are some examples)
    2. Programming languages/compiler design/optimization
    3. Artificial intelligence fields (pattern recognition, speech recognition, natural language processing, neural networks)
    4. Robotics
    5. Scientific programming
    6. Super computing
    7. Computer aided design/modeling (CAD/CAM)
    8. Virtual reality
    9. Computer graphics (Computer graphics is usually wrongly confused with graphical design or graphical user interface design. Computer graphics is the field of studying how to represent and manipulate graphics in computer systems.)
  4. images 78 of How to Become a Programmer
    Images 78 of How to Become a Programmer
    Consider getting a higher academic degree. You might wish to pursue a master's degree or a doctorate.
  5. images 79 of How to Become a Programmer
    Images 79 of How to Become a Programmer
    Learn the technologies and programming languages related to your programming field of choice.
3.5 | 2 Vote
« PREV : How to Start...
How to Code As a Kid... : NEXT »