Guide to playing Chinese chess for beginners

Along with chess, Chinese chess is one of the 2 most popular flags in Vietnam which are played by many people from old, young, male and female. However, if you have never played before, it will be a little difficult to identify the pieces as well as the rules. Today, TipsMake.com will share with you the most basic rules in Chinese chess. Please take a look.

Along with chess, Chinese chess is one of the 2 most popular flags in Vietnam, many people play from old, young, male and female enough. However, if you have never played before, it will be a little difficult to identify the pieces as well as the rules. Today, TipsMake.com will share with you the most basic rules in Chinese chess. Please take a look.

1. Introduce chess board and chess pieces

Chessboard is a rectangle made of 9 vertical lines and 10 horizontal lines intersecting at right angles to 90 points. A space called a river (or ha) lies between the board, dividing the board into two equal symmetrical parts. Each side has a square of Generals (the Nine Bow) because of the 4 boxes that form in the vertical lines 4, 5, and 6 from the last horizontal line of each side, in these 4 boxes , two diagonal lines are drawn.

Guide to playing Chinese chess for beginners Picture 1Guide to playing Chinese chess for beginners Picture 1

By convention, when the chess board is observed directly, the bottom will be the White (or Red ) army, above it will be the Black army. Lines along the White (Red) side are numbered from 1 to 9 from right to left. The lines along the Black side are numbered from 9 to 1 from right to left.

Each game at the beginning must have 32 troops, divided equally on each side including 16 White (Red) and 16 Black, including 7 types of troops, with symbols and numbers for each party as follows

Guide to playing Chinese chess for beginners Picture 2Guide to playing Chinese chess for beginners Picture 2

2. The movement principle of each chess piece

  1. Good : (or Binh) one box per country. If the latch has not crossed the river, it can only go forward. Once you have crossed the river, the latch can go across a country or go one step straight in each country.
  2. Cannon : Go horizontal and vertical like a car. The difference is that if the cannon wants to eat troops, the cannon must jump to the right one. When not eating troops, all points from the point of departure to the destination must not have any resistance.
  3. Code : Go across 2 cells and along one cell ( or along 2 cells and 1 cell horizontal ) for each move. If there are troops located right next to the code and blocking the horizontal line 2 (or vertical line 2), the blocked code must not go there.
  4. Vehicle : Walk horizontally or vertically on the board as long as it is not blocked by other troops from the point of departure to the destination.
  5. Statue : Cross 2 boxes ( horizontal 2 and vertical 2 ) for each move. Statues are only allowed on one side of the chessboard, not moving the opponent's chess board anymore. The statue's move will not be valid when there is a chess piece lying in the middle of the path.
  6. Si : Cross one box per country. He always had to stay in the palace like a General.
  7. General : Go one by one, go horizontal or vertical. The General must always be in the bow and cannot go out. "Bow" means a 3 × 3 square marked by an X-shaped diagonal.

3. Basic game rules

Chinese Chess has many different rules and can be said to be "difficult" for people who don't know how to play. But you just need to understand the following basic concepts

Start the army

  1. When a troop arrives at another intersection where the enemy is standing, it is entitled to arrest that army, and occupy the captured position.
  2. Do not take troops with you.
  3. Permission is given to the opponent to start his army or to actively give his troops to the enemy, except the generals
  4. Force was forced to be removed and removed from the board.

Checkmate

  1. The troops of one party who go to another country threaten to let the next one of that army or another force catch the enemy's generals, then call it the prime minister.
  2. The prime minister must find a way to resist and avoid water shines. If not, he will lose the game.
  3. When you go to the country for a checkup, the party can shout "checkmate" or not.
  4. The General is projected from all four directions (illuminated from behind)
  5. The prime minister must move the general to another position to avoid the water shining and the army is shining.
  6. And the party to the projection must use other troops to block the projection, to cover the army.

Anti-generals

  1. The two generals on the table must not lie on the same vertical column without any resistance in the middle.
  2. It is not valid for the two military generals to stand in the anti-army position.

Chasing the Army

  1. A troop moves to a position where it can catch an enemy's enemy (except a champion) in the next country.
  2. Or a move makes the artillery fire enemy troops.

Exclude the following exceptions:

  1. When a champion's or a good move flashes enemy troops. This move is not called a country of eviction.
  2. The country that threatens to go well without going to the river is not supposed to be a country of military eviction.
  3. The pilot country is not called a country to evict troops.

Winning the flag

  1. Checking out the enemy generals.
  2. Show the enemy champion that the enemy does not support his champion.
  3. The opponent does not go to the specified number of countries within the specified time.
  4. The opponent arrived later than the specified time to start the game.
  5. If the opponent uses a shining army or uses multiple troops to alternate forever, they must change their moves, if they are not defeated.
  6. The opponent is in violation of the ban, and the party does not violate the law, the violating party will not change the move.
  7. When the seal is opened, it will continue to be postponed. If the seal is sealed and the wrong water cannot be explained, it is lost. If a competitor has a wrong turn, the opponent will give up, but both will lose.
  8. The opponent declared himself to be defeated.

Losing the flag

  1. Do not record 3 times of each record including 4 consecutive countries.
  2. The opponent has a technical error 3 times, making a mistake 3 times.
  3. Opponents violate specific cases of losing on the chess pieces.

Flag

  1. The referee judges that the game cannot be won by either side, that is, both sides have no troops that can attack the enemy to check the opponent.
  2. When the total number of moves since the last game has progressed is 30. The game progresses when the force is captured or when the good has gone to the river and took a step forward.
  3. Both parties are not prohibited and do not change the water.
  4. The two parties at the same time violate the same prohibition law.
  5. When the total moves of the game is 300.
  6. One side proposed to draw, the other party agreed, the game was automatically recognized as a tie.
  7. One party proposed a draw, after the referee checked each party to have 60 countries without a catcher, the game was reconciled.
  8. When a party entering the world is exposed, being tightly sealed without water, it is not allowed to offer a draw.

I wish you a happy Tet with your relatives!

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