Winning and losing chains are the main way for you to make money to build your squad and use it for some other things in the Truth Arena. Both winning and losing series can bring a good amount of money to you at the beginning of the battle.

The recent DTCL 9.15 version marked a change in the bonus mechanism for the Win / Lose series. Now it only takes 4 wins that you have 2 more gold for each game instead of having to go to the 5th win as before. Plus with the amount of money earned after each game, you can completely accumulate gold to do business with Gold Interest from the money.

Following the instructions in the article below will give you the most visible roster in the first stage, facilitating the winning sequence.

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Guide to build some teams that easily win the winning sequence in Truth Arena 9.16

Void squad

Truth Arena 9.16: Top team is easy to win Picture 1

Not only strong at the beginning of the game, the Dam team can no longer create a lot of damage in the middle and the end of the match. Kha'Zix's isolated internal damage source will be very good in the few rounds.

With a way of overcoming the buffalo knights at the beginning of the battle. Damn it can completely be a biased formation towards the end of the game with some combination options like Gladiator - Void, Wizard - Void.

The initial lineup will include Kha'Zix, Rek'Sai, Kassadin, Warwick . With this formation you can activate the internal system of the following clan.

  1. 3 Nowhere: Rek'Sai, Kassadin, Kha'Zix.
  2. 2 Gladiator: Rek'Sai, Warwick.

Truth Arena 9.16: Top team is easy to win Picture 2

In addition to standard damage, the 4-member lineup also has two very buffalo "stats" on the upline to ensure that Kha'Zix can smash bloody targets. You can also replace Warwick with Kha'Zix or Rek'Sai.

Even if there is an extra Void piece, the internal and standard damage are available on all 4 members without being affected. With 2 Kha'Zix or Rek'Sai sure your opponent will not last long.

Assassin lineup

Truth Arena 9.16: Top team is easy to win Picture 3

If you talk about the first time when starting a team, maybe no squad can cause dreadful damage like Assassin. The amount of damage from the assassins' skills or attacks that cost only 1-2 gold is extremely scary. In addition, Zed's ninja system can take down enemy units in seconds.

But Khong Che had a Pyke ready to stun a squad. In addition, Pyke also provides a limited amount of control for the entire team and can have extremely high quality hand attacks thanks to buffs from Assassins.

Truth Arena 9.16: Top team is easy to win Picture 4

The lineup includes Pyke, Zed, Kha'Zix, Rek'Sai. You will have the effects of the following Ethnic System

  1. 3 Assassins: Pyke, Zed, Kha'Zix
  2. 1 Ninja: Zed

At the top of the lineup, you should rank high blood buffalos and armor. As such, the Assassins will not be too focused on the other champions of the enemy team, if you are comfortable doing damage at the beginning. The next row is broken, the victory will come to you quickly.

Wild lineup - Image Processing

Truth Arena 9.16: Top team is easy to win Picture 5

In the past, Chemistry Master required 3 generals to share the same system to activate this system. This seems impossible when in the past, in addition to Nidalee and Elise costing only 1 gold, all other Professors have prices of 3 or more gold.

A few such as Shyvana 3 gold, Gnar 4 gold and Swain cost 5 gold. But the probability for these generals to appear in the first phase is almost zero.

However, now, this has been changed since now the Shikigami will be appearing more in the beginning thanks to Jayce.

Truth Arena 9.16: Top team is easy to win Picture 6

Members include Jayce, Elise, Nidalee, Warwick. You will be activated the following intrinsic.

  1. 3 Turns the Master: Jayce, Elise, Nidalee.
  2. 2 Wild: Nidalee, Warwick.

Jayce will push the main champion of the front line to the corner of the map and stun. Since then, it will help the Masters in the back row to have more time to accumulate energy and transform.

In addition to heroic advantages, Wild Races with Elise and Nidalee are also adjusted and lightly buffed, making these generals extremely worth playing.

Towards the end of the game, the Venerable Master is also quite powerful, so you don't need to worry about the generals who have their level up. That is enough to express the appeal of Chemistry to achieve the winning sequence.

Line of Knights - Nobility

Truth Arena 9.16: Top team is easy to win Picture 7

Nobility is almost a pretty popular brand at the beginning of the game, although only one member in the team receives favor from this intrinsic. But that was enough for the general to carry a huge amount of damage to the entire team.

However, like the Justice Arena, the fact that you can be strong at the beginning of the game does not mean that the power will be developed in the middle or the end of the game.

So you need to consider switching to another team if conditions are available because Nobility has never been an optimal option at the end and mid-game.

Main components include: Lucian, Vayne, Darius, Garen. The Inner System is as follows:

  1. 3 Nobles: Garen, Lucian, Vayne
  2. 2 Knights: Garen, Darius

With the blood and the armor of the 2 Knights in the first place will make the team as strong as the stone table, so the back line can safely discharge dame. In addition, the amount of suction and armor and magic resistance in any member will benefit against Assassins or better support for the tournament.

Lineup of Gunners - Pirates

Truth Arena 9.16: Top team is easy to win Picture 8

Finally, the lineup will help you to be more economically profitable, that's the Pirate guys. Extremely interesting interior is the "golden chest of dignity" that will help you have a little more gold after the end of the game.

Although this amount of gold is more or less depends on your dignity, but only 1-2 gold is quite important at the beginning of the battle. You will earn a lot of money and earn interest soon, and you can sell your team at a later time. Because very few people play Pirates at a later time in the match.

Internal activation for this lineup will be:

  1. 3 Pirates: Pyke, Graves, Twisted Fate
  2. 2 Gunners: Graves, Lucian.

This lineup has a dangerous weakness, which is no major resistance champion. So even though there are lots of dame, there are many teams that dame like Assassins, which will evaporate very quickly.

If you want to win the series, try to make 2 stars for the generals with this formation. Otherwise, it is reasonable to apply the loser chain to receive gold boxes full of money at the beginning of the battle.

In addition, if there are loser chains, you can take the initiative in the market round without having to wait for other players.

Above are some DTCL teams for the winning series in Truth Arena 9.16, although the generals to build the formation can appear easily at the beginning of the match. But if poor people encounter a 2-star team, you may end up losing unintended losses.

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