Table of Contents
This guide provides a clear overview of arena of valor, including Teemee, Zip. Use it to understand the topic, compare the available options, and make a more informed decision.
In addition to the cards received increase and decrease in strength, in season 21, gamers need to pay attention to the generals who will change the gameplay as well as redo the following set of moves.
Teemee
Skill 1: When you stop farting, you will receive 2 types of armor: 60/96/132/168/204/240.
Skill 3: Radius of matrix range: 6m ? 8m; Pause after casting: 0.7s ? 0.4s.

Zip
Passive: after becoming fat, it deals magic range damage ? after becoming fat, you gain 25% damage immunity.
Basic parameters:
- Range of normal attacks: 3m -. 2.5m.
- Reduced the hardness of basic attacks.
- Removed: Basic attack damage demarcation area behind.
Skill 1: Reduce Hardness
Base Damage: 200/280/360/440/520/600 ? 400/480/560/640/720/800+0.6 ATK.
- Damage sustained: 75/90/105/120/135/150+.0.2 AP ? 100/120/140/160/180/200+0.15 ATK.
- Removed: Basic attack STP when hitting the target
- Mana cost: 75 ? 60.
- Cooldown: 6s ? 5s.
Skill 2:
- Removed minion/monster swallowing, warding off damage to allies being swallowed by Zip.
- Removed: Damage Zip takes after swallowing an ally is converted to an ally's shield.
- New addition: When fat, Zip's movement speed is reduced by 50%.
- Swallowing process interrupted: Reduce to most of the cooldown ? reduce to 50% cooldown.
- Shield on allies: 400/480/560/640/720/800+0.4 AP ? 12% of Zip's health, lasting 3s.
Cooldown: 10/9.4/8.8/8.2/7.6/7s ? 12/11.4/10.8/10.2/9.6/9s.
- Mana cost: 110 ? 80.
Skill 3:
Cooldown: 50/45/40s ? 45/40/35.
- Initial running speed: 11m/s ? 12m/s.

Paine
Basic:
- Time between 2 basic attacks: 0.8s ? 1s.
Intrinsic:
Enhanced Basic Attack: Back Strike ? Backward gliding.
New addition: After casting, attack speed +30%, can be increased by 3 floors.
Skill 1:
- Fixed an issue where the astral body was not displayed.
- New added: During astral projection get 40% damage free.
End of sentient instant cooldown ? After finishing the enhancement effect, enter the cooldown.
Skill 2:
When launching attacks +0.2s pause (cannot immediately basic attack or cast).
Skill 3:
Removes 50% damage immunity during casting.

Aoi
Skill 2: During the use of skill 2, ban all auxiliary use ? During the use of skill 2, ban Flash, other summoners are used normally.
Skill 3: During the use of skill 3, ban all auxiliary use ? During the use of skill 2, ban the use of Flash, other summoners can be used normally.

Moren
Passive: Each basic attack that hits the target will help Moren add 1 layer of armor 25 +2/level, lasting 1.5s, stacking up to 10 floors.
After stacking, each basic attack will refresh the duration, plus the tier will decrease in a descending fashion.
Basic parameters:
- Normal attack distance: 7m ? 6.75m.
- Time between 2 basic attacks: 1s ? 0.8s.
- Basic physical work: 159 ? 171.
Skill 1:
- After casting, Moren gains 15% fixed physical healing, and increases 30% movement speed that decays for 2s, during which time his next basic attack will launch 2 bullets.
- Passive: Each basic attack that hits the target reduces the cooldown by 0.5s by 1.
- Cooldown: Fixed 9s ? fixed 4.5s.
Skill 2:
- Moren launches a rocket cannon, enemy champions within range will take physical damage. Enemies in front of you will be knocked back in a small area and stunned for 0.5s.
- Casting distance 8m ? 6m.
- Mana cost: 70 ? 60.
Cooldown: 12/11/10/9/8/7s ? 11/10.5/10/9.5/9/8.5s.
Skill 3:
Moren throws a magnet into the specified area, the magnet will generate an electromagnetic field for 3s.
Every 1s, enemies in the electromagnetic field will take 1 physical damage and 30% - 50% movement speed reduction (based on the current number of layers of armor when throwing the magnet).
Moren's basic attacks that hit an enemy champion standing in the electromagnetic field will deal 0% - 20% extra damage (based on the current number of layers of armor when throwing the magnet).
- Base Damage: 180/240/300 +0.3 ATK ? 250/325/400 +0.6 ATK.
Cooldown: 35/30/25s ? 40/35/30s.
- Radius of electromagnetic field: 3m ? 3.25m.
- Range of casting: 8m ? 7.5m.
- Removed mechanism: Enemies hit by skill 2 while in the electromagnetic field of skill 3 will be stunned for 1s.

Conclusion
Understanding Arena of Valor makes it easier to compare options, avoid common mistakes, and apply the information in this guide more effectively. Review the relevant requirements before making changes or choosing a solution.
FAQ
What is Arena of Valor?
- Removed: Damage Zip takes after swallowing an ally is converted to an ally's shield.
Why is Arena of Valor important?
Understanding Arena of Valor helps you evaluate features, compatibility, performance, and potential limitations before you choose a product or follow a procedure.
What should you consider when using or choosing Arena of Valor?
Consider your specific goal, compatibility requirements, available features, cost, security, and the practical recommendations described in this guide.
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