Lien Quan Mobile: Top 10 generals who changed gameplay and fixed season 21 (P.1)
The moment of transition to the new year is approaching, Lien Quan Mobile and its team are also working at full capacity to launch a version to welcome the 2022 Lunar New Year in a grandiose and thoughtful way. Accordingly, in addition to adding new features, changing the interface, . an indispensable part after each update is giving a series of adjustments to the generals.
In addition to the cards received increase and decrease in strength, in season 21, gamers need to pay attention to the generals who will change the gameplay as well as redo the following set of moves.
Teemee
Skill 1: When you stop farting, you will receive 2 types of armor: 60/96/132/168/204/240.
Skill 3: Radius of matrix range: 6m → 8m; Pause after casting: 0.7s → 0.4s.
Zip
Passive: after becoming fat, it deals magic range damage → after becoming fat, you gain 25% damage immunity.
Basic parameters:
- Range of normal attacks: 3m -. 2.5m.
- Reduced the hardness of basic attacks.
- Removed: Basic attack damage demarcation area behind.
Skill 1: Reduce Hardness
Base Damage: 200/280/360/440/520/600 → 400/480/560/640/720/800+0.6 ATK.
- Damage sustained: 75/90/105/120/135/150+.0.2 AP → 100/120/140/160/180/200+0.15 ATK.
- Removed: Basic attack STP when hitting the target
- Mana cost: 75 → 60.
- Cooldown: 6s → 5s.
Skill 2:
- Removed minion/monster swallowing, warding off damage to allies being swallowed by Zip.
- Removed: Damage Zip takes after swallowing an ally is converted to an ally's shield.
- New addition: When fat, Zip's movement speed is reduced by 50%.
- Swallowing process interrupted: Reduce to most of the cooldown → reduce to 50% cooldown.
- Shield on allies: 400/480/560/640/720/800+0.4 AP → 12% of Zip's health, lasting 3s.
Cooldown: 10/9.4/8.8/8.2/7.6/7s → 12/11.4/10.8/10.2/9.6/9s.
- Mana cost: 110 → 80.
Skill 3:
Cooldown: 50/45/40s → 45/40/35.
- Initial running speed: 11m/s → 12m/s.
Paine
Basic:
- Time between 2 basic attacks: 0.8s → 1s.
Intrinsic:
Enhanced Basic Attack: Back Strike → Backward gliding.
New addition: After casting, attack speed +30%, can be increased by 3 floors.
Skill 1:
- Fixed an issue where the astral body was not displayed.
- New added: During astral projection get 40% damage free.
End of sentient instant cooldown → After finishing the enhancement effect, enter the cooldown.
Skill 2:
When launching attacks +0.2s pause (cannot immediately basic attack or cast).
Skill 3:
Removes 50% damage immunity during casting.
Aoi
Skill 2: During the use of skill 2, ban all auxiliary use → During the use of skill 2, ban Flash, other summoners are used normally.
Skill 3: During the use of skill 3, ban all auxiliary use → During the use of skill 2, ban the use of Flash, other summoners can be used normally.
Moren
Passive: Each basic attack that hits the target will help Moren add 1 layer of armor 25 +2/level, lasting 1.5s, stacking up to 10 floors.
After stacking, each basic attack will refresh the duration, plus the tier will decrease in a descending fashion.
Basic parameters:
- Normal attack distance: 7m → 6.75m.
- Time between 2 basic attacks: 1s → 0.8s.
- Basic physical work: 159 → 171.
Skill 1:
- After casting, Moren gains 15% fixed physical healing, and increases 30% movement speed that decays for 2s, during which time his next basic attack will launch 2 bullets.
- Passive: Each basic attack that hits the target reduces the cooldown by 0.5s by 1.
- Cooldown: Fixed 9s → fixed 4.5s.
Skill 2:
- Moren launches a rocket cannon, enemy champions within range will take physical damage. Enemies in front of you will be knocked back in a small area and stunned for 0.5s.
- Casting distance 8m → 6m.
- Mana cost: 70 → 60.
Cooldown: 12/11/10/9/8/7s → 11/10.5/10/9.5/9/8.5s.
Skill 3:
Moren throws a magnet into the specified area, the magnet will generate an electromagnetic field for 3s.
Every 1s, enemies in the electromagnetic field will take 1 physical damage and 30% - 50% movement speed reduction (based on the current number of layers of armor when throwing the magnet).
Moren's basic attacks that hit an enemy champion standing in the electromagnetic field will deal 0% - 20% extra damage (based on the current number of layers of armor when throwing the magnet).
- Base Damage: 180/240/300 +0.3 ATK → 250/325/400 +0.6 ATK.
Cooldown: 35/30/25s → 40/35/30s.
- Radius of electromagnetic field: 3m → 3.25m.
- Range of casting: 8m → 7.5m.
- Removed mechanism: Enemies hit by skill 2 while in the electromagnetic field of skill 3 will be stunned for 1s.
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