Table of Contents
To enter PUBG Mobile's Training Grounds, open the mode or map selector from the lobby, choose Training under the available unranked/training options, select TPP or FPP if prompted, and start the session. Recent versions may also allow a lobby team to enter Training Grounds together.
The screenshots below show an older interface. Button placement can change, but the official PUBG Mobile help page confirms the core path: Change map > Training > TPP or FPP.
Enter Training Grounds
- From the main lobby, select the current mode/map panel near the upper-left area.
- Open the training or unranked section and choose Training Grounds.
- Select third-person (TPP) or first-person (FPP) perspective if the client offers the choice.
- Choose Start. If Training is missing, update the game and finish downloading required maps/resources.

PUBG Mobile version 4.2 also added support for entering Training Grounds as a team through Unranked mode. If your lobby and this older path differ, follow the current mode selector rather than searching for the exact icon in the screenshot.
Weapons and ammunition
Training Grounds lets you test weapon categories without risking rank. Choose one rifle at a time and compare it with and without attachments; changing several variables together makes recoil differences hard to understand.


A useful drill is to fire ten-round groups at the same distance, first while standing, then crouching, then prone. Repeat with a compensator, suppressor, and different grip to learn which setup actually helps your control. TipsMake's attachment guide explains what each category changes.
Targets, damage, and sensitivity
Use stationary targets to confirm a zeroed sight and moving targets to practice lead distance. Later Training Grounds updates added damage and bullet-trajectory displays, along with footsteps and gunshot exercises. Use those live tools when available instead of relying only on visual hit effects.

- Start with a Red Dot at close range and tune camera/ADS sensitivity.
- Move to a 3x or 4x scope only after the close-range spray is repeatable.
- Practice five-minute sessions with one objective: recoil, tracking, peeking, or target switching.
- Copy a sensitivity code only as a starting point; screen size and touch habits differ.
Armor, backpacks, and attachments
The equipment area lets you test helmets, vests, backpacks, scopes, magazines, grips, and muzzle devices. Equip the same items you commonly find in matches, not only the ideal fully upgraded build.

Practice inventory changes as well: replace an optic, split ammunition, drop an unused caliber, and change a magazine without standing exposed. TipsMake's backpack management guide provides a starting structure.
Vehicle practice
Training Grounds includes road and water vehicles in applicable versions. Use the space to learn acceleration, braking, seat switching, and dismount timing before attempting a risky rotation in a live match.

Do not practice only top speed. Repeat tight turns, slopes, controlled stops behind cover, and exits on both sides of the vehicle.
Other players and individual training
Older versions placed several players in the same training area without normal match damage.

Newer updates introduced individual exercises and team entry options. The exact mix depends on the current client. If another player disrupts a drill, use an individual exercise or restart in the appropriate solo training option.
Leave Training Grounds
Open the pause/settings menu and select Leave or Return to Lobby, then confirm. On an emulator, Esc may open the menu; on a phone, use the on-screen settings control.

A 10-minute practice routine
- 2 minutes: Close-range Red Dot tracking while moving.
- 2 minutes: Recoil groups with a common AR and realistic attachments.
- 2 minutes: DMR taps against moving targets.
- 2 minutes: Peek, crouch, and perspective transitions from cover.
- 2 minutes: Vehicle stop, dismount, and immediate aim at a target.
Training is most useful when the drill is measurable. Track grouping, hit rate, or completion time and change only one setting between attempts. For a weapon-category overview, see TipsMake's DMR guide or late-game loadout guide.
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