Clear, practical technology insights BSOD Code Lookup · Windows Error Code Lookup · Wi-Fi Troubleshooting · PC Troubleshooting Checklist

ARK: Survival Ascended Console Commands and Admin Cheats

Enable the console on PC, PS5, or Xbox, authenticate as a server admin, and use common ARK: Survival Ascended movement, item, creature, and server commands safely.

Table of Contents

Console commands in ARK: Survival Ascended let a single-player host or authorized server administrator change movement, spawn resources, tame creatures, teleport players, and manage a server. They can also delete creatures or structures, so back up the save before experimenting with destructive commands.

ARK: Survival Ascended - Compilation of console commands and cheat codes Picture 1
ARK: Survival Ascended includes a console for single-player cheats and authorized server administration.

This guide focuses on commonly useful commands. Command availability can vary with game updates, maps, and server configuration; the ARK Official Community Wiki command reference is the best place to confirm a command and its parameters before using it on an important save.

Enable and open the console

  1. Open Settings.
  2. In the Advanced settings, turn Console Access on.
  3. Return to the game and open the console using the control for your platform.
PlatformCommon console control
PCPress ~ (tilde). Keyboard layout can affect the key.
Xbox Series X|SPause, then press LB + RB + X + Y together.
PlayStation 5Pause, then press L1 + R1 + Square + Triangle together.

If a console update exposes a dedicated console button in the pause menu, use the current on-screen control. On a multiplayer server, only an administrator with the server admin password can run protected commands.

Authenticate on a server

Enter the following, replacing the placeholder with the server’s admin password:

EnableCheats <admin-password>

Never publish or share the password. Server commands are commonly entered with a cheat or admincheat prefix, for example:

cheat SaveWorld

In single-player, many commands work without the prefix. If an otherwise valid command fails on a server, confirm that you authenticated for the current session and used the required prefix.

Movement and player commands

CommandEffect
FlyEnables flight.
WalkReturns the character to normal movement after Fly or Ghost.
GhostAllows movement through terrain and structures.
GodEnables god mode for many types of damage.
InfiniteStatsKeeps common character stats from draining.
LeaveMeAloneCombines several protection effects, including god mode, infinite stats, and creature invisibility.
EnemyInvisible trueMakes creatures ignore the player in most circumstances.
EnemyInvisible falseTurns creature invisibility off.
ToggleInfiniteAmmoToggles unlimited ammunition.
ChangeSize <multiplier>Changes character scale; 1 is normal size.
SetTimeOfDay <hh:mm>Sets the map time.
TeleportMoves the player forward in the viewing direction until an obstruction is reached.
SetPlayerPos <x> <y> <z>Moves the player to world coordinates.
AddExperience <amount> 0 0Adds the specified amount of experience; understand the sharing parameters before changing the zeros.

Use Walk before saving after flying or ghosting. Teleport and ghost commands can place a character inside terrain; keep a recent backup and note safe coordinates first.

Resources, items, engrams, and creative mode

CommandEffect
GiveResourcesAdds a standard bundle of common resources.
GiveEngramsUnlocks engrams for the current character.
GiveEngramsTekOnlyUnlocks Tek engrams.
GiveCreativeModeEnables creative mode for the current player.
GiveCreativeModeToTargetEnables creative mode for the targeted player.
GiveCreativeModeToPlayer <player-id>Enables creative mode for the specified player ID.
GFI <item-name> <quantity> <quality> <blueprint>Spawns an item by a partial item name.
GiveItem <blueprint-path> <quantity> <quality> <blueprint>Spawns an item using its full blueprint path.
GiveItemToPlayer <player-id> <blueprint-path> <quantity> <quality> <blueprint>Gives an item to another player.
GiveArmorSet <tier> <quality>Gives an armor set matching supported tier and quality parameters.
GiveWeaponSet <tier> <quality>Gives a weapon set matching supported tier and quality parameters.
GiveItemSet <tier>Gives a predefined item set.

For GFI and GiveItem, the final blueprint value is normally 0 for the item and 1 for its blueprint. Item names, blueprint paths, tiers, and valid quality values must match the game data. Confirm them in the current item reference instead of guessing.

Creature commands

Aim at the intended creature before running a target-based command.

CommandEffect
DoTameTames the targeted eligible creature.
ForceTameForce-tames the targeted creature and may allow riding without a saddle.
ForceTameAOE <radius>Force-tames eligible creatures within a radius; use a small radius deliberately.
Summon <creature-blueprint>Spawns a wild creature from a blueprint class.
SummonTamed <creature-blueprint>Spawns a tamed creature.
GMSummon "<creature-blueprint>" <level>Spawns a tamed creature at a specified level.
GiveToMeChanges ownership of the targeted eligible creature or structure to the player.
DestroyWildDinosRemoves wild creatures so the population can respawn. Expect a temporary empty map and server load during repopulation.

Server and player administration

CommandEffect
ShowMyAdminManagerOpens the in-game server administration interface where supported.
Broadcast <message>Sends a message to everyone on the server.
SaveWorldForces a world save.
AllowPlayerToJoinNoCheck <platform-id>Adds a player ID to the server whitelist.
DisallowPlayerToJoinNoCheck <platform-id>Removes a player ID from the whitelist.
BanPlayer <platform-id-or-name>Bans the identified player; the required identifier depends on platform and server setup.
UnBanPlayer <platform-id-or-name>Removes a ban for the matching identifier.
DoExitShuts down a server process. Save first and use only from an authorized administration session.

Destructive commands: back up first

The following command families can permanently remove entities from the current save:

  • DestroyAll <class-name> removes every loaded entity of a specified class.
  • DestroyTribeDinos, DestroyTribeStructures, and DestroyTribePlayers affect the tribe associated with the targeted entity.
  • ClearPlayerInventory can remove a player’s inventory, equipped items, or slot items according to its parameters.

Do not test these commands on a live server. Stop normal play, create and verify a backup, confirm the target while nothing obstructs the crosshair, and make sure the command uses the intended class or player identifier.

Why a command may not work

  • Console Access is off: enable it in Advanced settings and reopen the pause menu.
  • Server authentication expired: run EnableCheats again after reconnecting.
  • Missing prefix: try the server’s required cheat or admincheat prefix.
  • Wrong parameters: preserve spaces, quotes, blueprint suffixes, and numeric argument order.
  • Wrong target: target-based commands require the correct creature, structure, or player under the crosshair.
  • Outdated identifier: an item or creature class may differ between Survival Evolved, Survival Ascended, a mod, and a particular map.
  • Insufficient permission: ordinary players cannot run protected admin commands.

For a safe first test, use a non-destructive command such as SetTimeOfDay or Fly, then return to normal with Walk. Save and back up before spawning large numbers of creatures or changing a live server.

Discussion

Reader Comments 0

Sign in with email or Google to join the discussion.