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Instructions for building animated scenes on ScratchJR

One of the programs and content that students can build on ScratchJR is creating animated scenes.

Author: Isabella Humphrey3 minutes read
Table of Contents

One of the programs and content that students can build on ScratchJR is creating animated scenes. By creating this tableau, students can build a lesson around a story tied to the geographical history of that location. To build an animated scene, students need to know how to create many animations, in which each scene is a stage with a corresponding background image. Below are instructions for building animated scenes on ScratchJR

How to build animated scenes on ScratchJR

Step 1:

At the interface on ScratchJR, users press the plus sign to create a new program. Then we proceed to change the background image for the first animation .

Step 2:

With the first character, you will write commands for the cat depending on your purpose , for example, move and say Hello, then move again and at the end say Goodbye.

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For example, we have a program for the character as shown below.

images 1 of Instructions for building animated scenes on ScratchJR

Step 3:

Continue clicking below the move command to change the number of steps . A small table will then appear for you to enter the number of steps you want. After entering the number of steps, press exit to hide the numeric keypad interface.

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Step 4:

Students click on the plus icon below the first animation as shown below to create another animation. Thus, a new stage has been created for the character.

images 1 of Instructions for building animated scenes on ScratchJR

Step 5:

You also change the background image, make some movements in the animation, and add another saying for the cat in this second animation.

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As a result, we have a new tableau as shown below.

images 1 of Instructions for building animated scenes on ScratchJR

Step 6:

Next we will link the two animations together . You select the first animation , then click on the red command group which is the Finish command group in ScratchJR.

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We drag the second animation to the end of the program of animation 1 as below to link the two animations together.

images 1 of Instructions for building animated scenes on ScratchJR

You will now see the second animation displayed at the end of the first animation. Click the blue flag icon to run animation 1 and automatically switch to animation 2 .

We continue to add other animations with the above operations.

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In case you want to return to scene 1 in a circular fashion, at the last scene, click on the red command icon and drag scene 1 to the bottom.

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Save the program in ScratchJR for use in the next lessons.

images 1 of Instructions for building animated scenes on ScratchJR

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