Factors used to eliminate players' blood in the Truth Arena

With this article, you will know how to calculate the number of sticking damage when losing in the Truth Arena

The player's blood in the Truth Arena is the most magical thing for many players. Sometimes their Little Legends still have more than 30 blood can still run out after a confrontation with another squad.

Or inhibition can come when the damage that you inflict on the enemy does not affect much. This confusion leads to the question of many gamers that the factor that determines the damage at the end of each round. You can find out through the following article of Quantrimang.

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The main indicators reduce the player's blood in the Truth Arena

There are two main factors that determine the amount of damage inflicted on the opponent or the amount of damage to each enemy at the end of a round. That is the star level of the general and the rank of the general.

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More specifically, you can rely on the indicators in the following table to calculate the amount of damage done at the end of each round.

After calculating the total damage that the generals inflict, the player must add 2 damage from the losing round to gain the amount of blood that he or she has to deal with or the enemy's deduction.

Picture 2 of Factors used to eliminate players' blood in the Truth Arena Picture 2 Factors used to eliminate players' blood in the Truth Arena download this picture HERE

When viewing the parameters in this table, the player will somehow figure out why in the first round, the player is not deducted too much blood. The reason is that in the early game period, the number of chess pieces is not much, the highest level is only 2 and it is also the highest star level. So if you lose in the first round, the blood will not be greatly reduced.

Specifically, I will have an example here of 3 enemy generals including Vayne, Kassadin and Warwick , all three are at level 1 and only 1 star. If you lose before this formation, the amount of lost health will be 5, because each losing round you have to take 2 more damage.

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So until the end of the game, the quality and number of generals will increase and increase, as well as the level of stars is increasing. And the opponent will ask you for a large amount of "spells" if you lose without destroying any pieces in the opponent's squad.

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In addition to the above two factors, there is another factor that causes your blood to drop seriously. That is how you lose to your opponent.

If you lose when the enemy team has only 1 champion left, the damage you will have to receive will be negligible. It is very stressful that you will lose 10 health (if this last champion is a 5th rank and has 3 stars, you will have 8 damage plus 2 damage from losing).

If you do not let the enemy's chess pieces lie down and your formation has been colored, there is a high chance that you will be absorbed by the enemy, or at least you donate a few dozen cc.

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The calculation of damage in each round will help players avoid damage in the first round. Especially for those who intend to lose in the first round of battles to be picked up during the market. And so, gamers will map out more suitable tactics for their squad.

These are the factors that cause players to suffer the same damage levels. Only by calculating the damage you have to deal with, can it change your strategy from the moment you enter the match.

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Factors used to eliminate players' blood in the Truth Arena

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