Table of Contents

How to Play Hangman
This practical guide explains how to make hangman game in python with clear steps and useful context. It also covers common requirements, potential problems, and the details that can help you get better results.
If you guess the correct letter in the answer word, Hangman will fill it in the dash. Conversely, if the guess is wrong, the player will lose the opportunity, Hangman will draw a tile that makes up a part of the stickman (representing the score). The player has a total of 7 guesses. If they guess correctly, they win. If wrong, Hangman completes the stick figure.
How to Build Hangman Game
Import the random module and define a function, get_random_word_from_wordlist() , to select a random word in the file. This text file can contain common nouns or names of places, animals, movies, etc. that you like. Build a list using square brackets ( [] ).
Use the with command to open the file and change the mode to ' r ' read-only. It automatically closes the file at the end of the block even in case of an error. If you look at the file hangman_wordlist.txt , you will see that there is one word per line, so this file separates each word with a newline character.
Pass the escape character for the newline ( n ) to the split() function to contain each word in the list you originally defined. Use random.choice() to return a random word from the list.
import random def get_random_word_from_wordlist(): wordlist = [] with open("hangman_wordlist.txt", 'r') as file: wordlist = file.read().split("n") word = random.choice(wordlist) return word
Next, define a function, get_some_letters() that takes a randomly selected word as a parameter. This function will display an empty dashed string ( _ ) and some letters to the user.
Specifies an empty list of letters to contain all characters present in the word. Use the temp variable to store a numeric string of empty dashes equal to the length of the word. Use list() to convert the string to a character list and iterate over it. Use append() to add a character to the list if it doesn't already exist.
Use random.choice() to select the random character you want to display to the user with blank strokes. Iterate over the character of a word with enumerate to keep track of the index of each character.
When a randomly selected character is found, replace the blank with that character. Use join() to merge the character list into a complete string and return it.
def get_some_letters(word): letters = [] temp = '_' * len(word) for char in list(word): if char not in letters: letters.append(char) character = random.choice(letters) for num, char in enumerate(list(word)): if char == character: templist = list(temp) templist[num] = char temp = ''.join(templist) return temp
Define a function draw_hangman() that takes the number of chances as a parameter. This function provides a hanging person character. The number of chances decreases in proportion to the number of plays remaining. When the turn is over, the stickman character completes and the game ends.
def draw_hangman(chances): if chances == 6: print("________ ") print("| | ") print("| ") print("| ") print("| ") print("| ") elif chances == 5: print("________ ") print("| | ") print("| 0 ") print("| ") print("| ") print("| ") elif chances == 4: print("________ ") print("| | ") print("| 0 ") print("| / ") print("| ") print("| ") elif chances == 3: print("________ ") print("| | ") print("| 0 ") print("| /| ") print("| ") print("| ") elif chances == 2: print("________ ") print("| | ") print("| 0 ") print("| /| ") print("| ") print("| ") elif chances == 1: print("________ ") print("| | ") print("| 0 ") print("| /| ") print("| / ") print("| ") elif chances == 0: print("________ ") print("| | ") print("| 0 ") print("| /| ") print("| / ") print("| ")
Declare a function, start_hangman_game() that defines the main logic of the program. Get the random word by calling the function get_random_word_from_wordlist() and get the string shown to the user using the get_some_letters function.
Set the chance number to 7 and initialize a variable, found is false. You will set it to true if the guessed letter is in the word.
def start_hangman_game(): word = get_random_word_from_wordlist() temp = get_some_letters(word) chances = 7 found = False
Declare a loop that ends when the user guesses the word correctly or runs out of chances. Start the game by showing the sequence, the number of characters in the word, and the remaining chances. Ask the player to guess the word and get it using the input() function. Validate user input by checking the length of the character and see if it's alphabetic.
while True: if chances == 0: print(f"Sorry! You Lost, the word was: {word}") print("Better luck next time") break print("=== Guess the word ===") print(temp, end='') print(f"t(word has {len(word)} letters)") print(f"Chances left: {chances}") character = input("Enter the character you think the word may have: ") if len(character) > 1 or not character.isalpha(): print("Please enter a single alphabet only") continue
If the input is valid, check if the character is in the word and replace it with the procedure seen earlier, then update the found value. If the character is not visible, the chance is reduced. If the character is present, reverting the found value to the original value is false.
If there are no more empty dashes, it will show the user to win with the number of guesses made. If not, show the hangman according to the number of chances left.
else: for num, char in enumerate(list(word)): if char == character: templist = list(temp) templist[num] = char temp = ''.join(templist) found = True if found: found = False else: chances -= 1 if '_' not in temp: print(f"nYou Won! The word was: {word}") print(f"You got it in {7 - chances} guess") break else: draw_hangman(chances) print()
Define a function to play the game Hangman. If the user enters yes , call start_hangman_game() , otherwise exit the game with an appropriate message. In case the input is invalid, ask the user to re-enter the information again.
print("===== Welcome to the Hangman Game =====") while True: choice = input("Do you wanna play hangman? (yes/no): ") if 'yes' in choice.lower(): start_hangman_game() elif 'no' in choice.lower(): print('Quitting the game.') break else: print("Please enter a valid choice.") print("n")
Result:
Result when player wins:

Result when player loses:

Above is how to create Hangman game in Python . Hope the article is useful to you.
Conclusion
Understanding Python makes it easier to compare options, avoid common mistakes, and apply the information in this guide more effectively. Review the relevant requirements before making changes or choosing a solution.
FAQ
How do you make hangman game in python?
Follow the steps in this guide in order, confirm the required settings or tools, and verify the result before making additional changes.
Is it safe to make hangman game in python?
It is generally safe when you follow the recommended instructions, use trusted tools, and avoid changing settings you do not understand.
What should you do if the process does not work?
Recheck the requirements, restart the device or application when appropriate, and review each step for missed settings or compatibility issues.
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