Guide to build DTCL Gladiator Squad for Season 3
Both the Gladiators and the Gunners are very well-coordinated tribes and are one of the strongest lineup of the Arena of Truth this season because each of the generals here compensates for each of their weaknesses.
Gladiators are the best tankers to support champions that deal damage in the back row. The Gunners lack those tanks and the Gladiators can provide a good defense for Gunner champions.
Overall, Gunner Gladiators may be a team that is not easy to build, but once you have completed the team and set up DTCL season 3 for the generals, this will be an S-rank squad in DTCL 10.6 .
In the guide to building the Gunner lineup for Season 3 below, you will learn how to turn your squad into the Gunner squad. The equipment best suited for champions and the right position for them.
Instructions to build the DTCL Gunners squad Season 3
Gunner General
You can see the DTCL Gunners in Season 3 like the Gunners in Season 2 and Season 1. In addition to Ezreal, the other 4 generals are the Gunners in Season 1, Graves is also in Season 1 but in Season 3 he have been changed skills.
There are 5 ADC champions and all 5 champions are divided equally between 1 and 5. With the 5 ADCs, getting the 2 and 4 AD carries is quite easy. With a synergy buff, the ADC is a champion with lots of damage and plenty.
Among the marksmen champions, the most notable are Miss Fortune and Jinx. If Jinx has enough equipment, the damage will be extremely high. Miss Fortune is scary in that it can deal large-scale damage.
Synergistic Buff: Every 4 regular shots, the Gunners will deal additional basic attacks that deal double damage
- 2 Gunners: 2 Phat
- 4 Gunners: 4 shots
Gladiator
There are 4 total Gladiators in this season 3 and the amount is spread from 1 to 4 gold. Activation levels are 2 and 4 Gladiators.
Malphite and Blitzcrank can be easily acquired at the beginning of the game due to their low cost. Help you have 2 Gladiators buff and add health to the team. Malphite with passive now gains maximum health armor when combined with the Gladiator buff will help him quite bull. Blitzcrank can break the enemy squad with his skills.
Cho'Gath is both buffalo and one of the best control generals in the game. Vi has a good ability to deal damage. So when you have 4 Gladiators, you just have a tanker that can control and damage a large area.
Synergy Buff: Gladiator champions gain extra health.
- 2 Gladiators: 300 health
- 4 Gladiators: 800 health
Advantages of the Gunners squad
- The tanker tank is extremely reputable
- Damage, control are in a wide area.
- Maintain extremely good damage.
- Easy to build squad
Cons of Gunner squad
- Easily countered by the Secret Detective
- Depends heavily on Jinx, if Jinx does not get 2 stars or is shocked with damage, the ability of the team will die afterwards.
Early game
Catch cheap Gunner and Gladiator champions early in the game, these are the ones you can easily see in the early game.
Just the extra amount of health of 2 Gladiators will help you hold well in the early game. If you have a Giant Destroyer or Angel Armor, then give Graves and can later switch to Jinx. With the above squad, you probably won't lose blood in the early stages of the game.
But for the time being you should hoard gold and don't need to level up too soon. You don't need to buy experience until the end of round 2, just buy the generals needed to perfect your squad.
Between game
At the moment the most important is that you need to find all 4 Gladiators and Jinx. If Jinx is captured, then sell Graves and let Jinx in. Giant Removal will be the appropriate equipment to help maximize the damage of Jinx. In addition, you should also equip her Angel Armor or Trap Claw.
In addition, the Guinsoo Rage, General Cannon and Red Charm are also suitable equipment for Jinx.
Now your ideal team will have Jinx, Ezreal, Cho'Gath, Blitz, Malphite, Vi. Specifically, 4 Gladiators, 2 Gunners, 2 Time Without.
Endgame
The fact that you can accumulate enough money and spend properly will determine your rank. Specifically, you should level up to 8, Jinx and Cho'Gath get 2 stars and grab Miss Fortune. If there are 4 Gladiators and 4 Gunners, your squad will be extremely strong and do not need to be level 9 to do anything.
It is best to prioritize 3 star generals instead of level 9 because the team does not benefit much if there is a 9th place in the team. Specific equipment for champions will be:
- Jinx: Giant Removal, Trap Claws will be useful equipment if facing the Secret Team. If you are more careful, you can equip Jinx with an Art Cloak or Angel Armor, or speed up the fight with Rageblade.
- Miss Fortune: If you have the Magic Cloak, Miss Fortune will not be controlled and can shoot continuously at the enemy team. If she has an additional Demon Lord / Witch Hat Rabadon, the damage will increase quite a bit. Angel Messenger will be the equipment to help Miss Fortune can shoot soon.
- If you have a Rebellion Badge on it, it will help you activate 3 Rebellions. Increased for the team and Jinx, Malphite will gain additional armor and damage. Has strong now even stronger.
Position the generals in the team
Cho'Gath will be a tanker because he can take the most damage when the round starts. Doing so will allow Cho'Gath to use ulti faster than other champions and will stun the enemy team on a large scale.
Vi, too, standing in the front row and taking damage for a few seconds will help her rush back and "scoop" for the farthest target in a match. Blitzcrank is in the back to pull the farthest enemy (usually the main carry of the enemy team) to let the Gunners champions "hide", especially Jinx. The Gunner champions of your team should be able to deal damage per second without interruption.
However, you should not place Jinx and Miss Fortune in two corners if you do not have the Capes. Because the enemy team has Blitzcrank very often appears in the Time team and loudly silly it drags back to its team and you will stop hoping to eat the enemy team. So leave Ezreal and Lucian on both corners so that the two men can risk their lives, because the damage of both are not as important as Jinx and Miss Fortune.
Place Blitzcrank next to Jinx because Blitz can pull a target back and help Jinx gain inner power immediately.
If the soi has a Secret Detective team then position it so that Jinx is not targeted. It is best to use a corner team.
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