Summary of effects for accumulated pages in the Truth Arena you should try
Equipment in the Truth Arena can be cumulative, and they will have their cumulative effects in the DTCL. If you know they can add effects and internal, you will be able to determine the direction to map all your DTCL teams. Here are some information about equipment that can accumulate effects and internality in the Truth Arena.
Let's find out in detail what equipment can accumulate and detail their cumulative effect in the Truth Arena to be able to determine the build direction of your next lineup.
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Summary of the effects of the accumulated equipment in the Truth Arena
In addition to the Big Show, nearly every piece of equipment with Gold Shovel cannot be stacked.
The higher the number of stack searches, the higher the ratio of enemy minions (a separate 20% rate does not accrue proportion). Can reduce 2 stars at the same time if both items are activated.
Create Natural Armor and you can stack a lot to add "personnel" in the team.
This equipment should be spread even more than the whole 2 Swipe the same general. Although 2 Swipe still stack higher than 100% magic resistance.
Should stack with 2 items, the stack will double the attack speed compared to 1 item.
Each item has its own 50% silent rate and does not accrue 100% rate, so spread them out.
When stacked, it may not stack up 20% speeding effect but will stack armor, you can try about 5 Heart Range to watch.
It would be bad to have 3 Devils for a champion, because the effect doesn't increase x2 damage.
It will not activate double damage when there are two bows up and 1 champion. You should spread the equipment to the 2 generals to attack them.
Should spread to 2 generals instead of a general that uses up to 2 Luden Voices because 2 items still do not increase damage.
Just like a Devil Letter, you only need 1 red amulet effect for 1 champion instead of 1 champion with two Red Charms.
Increase x2 the amount of AP received, if equipping Karthus with a 6 Magician's buff, there is nothing left to say.
Doubling the attack range, almost 1 has included maps for the generals to have long arm, and increase 2 hit range for melee heroes.
With 2 or 3 items, it is possible to accumulate blows, increasing the number of targets that can hit up to 1-3-8 targets.
The recovery is double the amount of blood, but it will take a lot of material to stack up.
Double the amount of energy gained from intrinsic skills, equip Karthus and Miss Fortune.
Very hot when stacking a hero with 2 - 3 electric knives, it will increase 2-3 times the damage per activation. Suitable for fast speed heroes.
Like the Silent Mute Knife, it only increases the ratio separately and does not increase the internal cracking rate of equipment when accumulated.
Like Dao Lang Lang and Ỷ Thien Kiem, it only increases by 25% a separate ratio to ban the opponent and does not accrue up to 50% or 75%.
It's great to equip Braum 2 - 3, it will be 2 - 3 times the damage countered.
Add up both blood and cumulative healing rate, causing the opponent to get tired of their hands.
Should equip the Gunners, the stack will increase the damage spread from the attack.
Stack up increases damage inflicted from the attack, very strong for Gunners
It is possible to stacks, but the rate of disappearing enemy heroes will be symmetrically positioned with the generals in your squad, so it is better to spread them to the 2 generals.
This is all the effects when stacking in TFT, based on this you can know when to stack the equipment for any champion when in the game.
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